In this new tutorial for 3ds max 2010, we’ll take a look at a new feature in FumeFX 2.0. We’ll see how to use Wavelet Turbulence simulation to add a lot of details on smoke and fire. We’ll see how it works and it can be better than previous features to understand why it is better and faster. FumeFX is required for this tutorial
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5 Responses to “Wavelet Turbulence in Fume FX 2.0”Leave a Comment















Hey Alessandro! how are you, happy holidays!
Thanks for the tutorial. Excellent work.
Thanks guys and sorry for the delay !! Happy New Year !!!
thx man, u save my life)))) Hours and Hours saved, and nervs to))
Hi Roof,
thanks to you for following us. We are happy to be helpful to you !