In this new tutorial for 3ds max 2010, we’ll take a look at a new feature in FumeFX 2.0. We’ll see how to use Wavelet Turbulence simulation to add a lot of details on smoke and fire. We’ll see how it works and it can be better than previous features to understand why it is better and faster. FumeFX is required for this tutorial

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Discussion

5 Responses to “Wavelet Turbulence in Fume FX 2.0”
  1. Jin
    Posts: 7

    Hey Alessandro! how are you, happy holidays!

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    1
    Dec 21, 2010 at 1:54 pm
  2. Fagmario
    Posts: 2

    Thanks for the tutorial. Excellent work.

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    2
    Dec 22, 2010 at 8:48 pm
    • Posts: 631

      Thanks guys and sorry for the delay !! Happy New Year !!!

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      2.1
      Jan 11, 2011 at 9:43 am
  3. Posts: 1

    thx man, u save my life)))) Hours and Hours saved, and nervs to))

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    3
    Nov 29, 2011 at 2:05 pm
    • Posts: 631

      Hi Roof,
      thanks to you for following us. We are happy to be helpful to you !

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      3.1
      Nov 30, 2011 at 1:41 am

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