In this new tutorial for 3ds max 2011, we’ll continue to work at the translucency and sub-surface scattering series.
This is the 2nd part of the Milk shader tutorial. In this video we’ll see different approaches to reach a good basic milk shader using various scattering techniques inside mental ray. We’ll use the Fast Sub-surface scattering shader and then we move to the Fast Skin shader to have a better control over the quality, the light scattering details and the
reflections.










