In this tutorial for 3ds max 2011, (the entire scene can be prepared using older version too), we’ll see scattering and translucency more in depth.
We’ll create a basic scene setup with some glasses using splines and basic modifiers as lathe and cap holes, then we’ll prepare some shaders using Arch&Design MR shaders, and we’ll use MR Area Omni light sources to set a good preliminary lighting stage using HDR environment map too. In this 1st part we’ll add a basic water inside a glass at the end to have the possibility to change it in milk using scattering features in Part 2 when we’ll obtain final rendering fixing lighting and shading too.











Only I see 48 minutes. Is complete video?. Anyhow, thank you for sharing your wisdom.