In this tutorial for 3ds max 2011, (the entire scene can be prepared using older version too), we’ll see scattering and translucency more in depth.

We’ll create a basic scene setup with some glasses using splines and basic modifiers as lathe and cap holes, then we’ll prepare some shaders using Arch&Design MR shaders, and we’ll use MR Area Omni light sources to set a good preliminary lighting stage using HDR environment map too. In this 1st part we’ll add a basic water inside a glass at the end to have the possibility to change it in milk using scattering features in Part 2 when we’ll obtain final rendering fixing lighting and shading too.

Translucency and ScatteringLearning Scattering and Translucency Part 02

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Discussion

One Response to “Learning Scattering and Translucency Part 01”
  1. Luis
    Posts: 1

    Only I see 48 minutes. Is complete video?. Anyhow, thank you for sharing your wisdom.

    #
    1
    Nov 27, 2010 at 7:19 am

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