In this new tutorial for 3ds max 2011, we’ll finalize the scene started on Part 1. We’ll work to tweak the lamp translucent shader, adding more meshes inside, work with shadow sampling to achieve a more realistic shadows, and adding some effects as glare and a better point of view.

Modern Day LampCreating a Modern Day Lamp Part 1

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Discussion

8 Responses to “Creating a Modern Day Lamp Part 2”
  1. Elitassj4
    Posts: 1

    Your tutorials are always useful !! I learned a lot from them.

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    1
    Nov 10, 2010 at 1:04 pm
  2. Magnus
    Posts: 1

    A really great tutorial. It would be nice to learn even more about working with translucent materials. Some examples: fruit, plastic, skin, thick liquids and so on.

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    2
    Nov 12, 2010 at 6:58 am
    • Alessandro Cangelosi
      Posts: 7

      Hi guys, thanks for the comments. We are working on more tutorials about translucenty and sub surface scattering, with Mental Ray and other rendering engines, so stay tuned for it !

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      2.1
      Nov 19, 2010 at 9:49 am
  3. Posts: 3

    Fantastic tutorial. A ton of great stuff here.
    Thanks.

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    3
    Sep 23, 2011 at 1:21 am
    • Posts: 631

      Hi Sean, thanks for your comment, we really appreciate it.

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      3.1
      Sep 23, 2011 at 6:44 am
  4. Posts: 6

    Thanx for such a useful tutorial…. I have had been searching for this since long…. Hope to get more :)

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    4
    Jan 23, 2012 at 5:57 am
    • Posts: 631

      Thanks Shelly, please continue following us !!! :)

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      4.1
      Jan 24, 2012 at 12:02 am
  5. Posts: 1

    You are A BOSS. Thank you, learning easily and very much with you.

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    5
    May 2, 2012 at 10:13 am

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