In this tutorial for 3ds max 2011, we’ll continue to talk about the new feature set. This time we’ll take a deep look at Quicksilver Hardware renderer, so we’ll see how to use it, and how it works, parameter by parameter, trying to achieve a good result using standard Mental Ray lights and shaders. Quicksilver is a powerful GPU renderer useful for pre-visualization, preview, fast hi-quality rendering, it works using your GPU cards, and if you need it can use the CPU too to have a better anti-aliasing quality.

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Discussion

4 Responses to “Intro to: Quicksilver Hardware Renderer”
  1. yurchak
    Posts: 4

    very useful tut, thanks

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    1
    Oct 22, 2010 at 1:29 pm
  2. zambest
    Posts: 2

    thenks, tutorial excellent!

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    2
    Oct 23, 2010 at 9:50 pm
  3. Posts: 918

    Thanks to you ! we’ll continue to work on a lot of projects !

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    3
    Oct 29, 2010 at 8:18 am
  4. Steve
    Posts: 1

    One of the most complete on-line tutorials I’ve seen. Thanks and great job.

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    4
    Feb 18, 2011 at 2:46 am

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