In this new tutorial coming from CGCookie, we’ll take a look on how to use Particle Flow in 3ds max 2010, to assembly and disassembly objects. This kind of effect can be really useful, a typical case can be the bats forming the Batman logo and then flying away after some seconds. We’ll see how to use the “Find target” event to control particles moving to a specific point or all over a given mesh. We’ll see how to morph the particle shape during the animation, and how to create a mesh just using particles via the “Shape mark” event, useful in many cases, for example to create rain, dust, gun dust, wet maps and a lot of stuffs.
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3 Responses to “Assemble and Disassemble objects with Particle Flow”Leave a Comment















Hello and thx for this great tutorial.
Amazing job.
Each time i see tutorials about PFsource, i am wondering one main question.
When you change particles shapes from before and after and event, collision or find target,
for example here, you pass from little spheres to heart shapes.
How to “fade” between these shapes ?
To not jump from a shape to another in only one frame, but to smooth the morphing.
Am i clear ? hope yes.
Thx for your response.
Philip3d
How are you turning off pflow when its getting to heavy?
Hi Felice, thanks for posting. If you like to turn off a PFlow source, you have to click on the little “lamp” icon on the PFSource001 node, on the right side of the node name. Please let me know if you have problems with it.