In this new tutorial series for 3ds max, we’ll explore the motion graphics world. In this 1st tutorial we’ll take a look on how we have to proceed to create a simple TV identity, how to create its environment and render it. We’ll use Text spline editor to create it, and some basic commands as the Extrude modifier. Then we continue to use splines objects to create the logo. The environment will be very simple so we use a Gradient Ramp map to create background atmosphere, and we finalize it using a volumetric light with fog effect created using noise map and a lens effect.

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Discussion

4 Responses to “Creating a TV Identity”
  1. Marcus
    Posts: 1

    It would be nice to have the final animation showed at the beginning of the tut,
    so that I can see what I will learn/ produce and if the final product is worth following the tut.

    Thanks for your tutorials.

    Marcus

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    1
    Oct 17, 2010 at 12:20 pm
  2. Posts: 1

    Really a great tutorial ! it’s really helpful and informative.

    Waitign for more of your tutorials with impatience :)

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    2
    Nov 17, 2010 at 2:22 pm
  3. Alessandro Cangelosi
    Posts: 7

    Thanks guys, we appreciate your suggestions !

    And we’ll prepare more tutorials to talk about motion graphics stuffs soon

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    3
    Nov 19, 2010 at 9:57 am
  4. rizwanabbasi
    Posts: 1

    very nice tutorial but i want to see tutorial which is related with blueprint if any then plz share thanks

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    4
    Dec 9, 2010 at 5:45 am

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