With this new tutorial for 3ds max 2010, we’ll start working on a new tutorial series, “How to create a photorealistic modern bathroom”. In this video we’ll see how to model the basic environment using standard primitives, splines and basic modifiers. Then we’ll start working on basic lighting setup, one setup for external daylight and one for internal photometric lighting, these two systems will be used together too. 1st part will finish with out first test render done using some Arch&Design shaders and Mental Ray. The complete series will cover modeling, shading, lighting, rendering and compositing.
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6 Responses to “Series: How to create a Photorealistic Modern Bathroom Part 2”Leave a Comment















always living with green over world
Hi, A.cangelosi, Your tutorials are fun to watch, very informative .
Thank you
The Rigging series and Krakatoa are two very important tuts for beginners, thanks for that, looking forward for more of them.
Good tut! thanks
forward to continuing
Thanks guys for all your comments, we’ll continue this tutorial in December and we’ll add more interesting new tuts soon !
Another top tutorial Alessandro but where is part 3?