In this Video tutorial for 3ds max 2010, we’ll start talking about how we can use Hair and Fur module to create hair stuffs. We’ll follow some basic steps to understand how we can create hair just over some polys, and then we’ll see how to control hair density, length, shading. We’ll add some splines, and we’ll follow right pipeline to use multiple splines as hair guides, and we’ll see how to control it in real time to adjust the hair look. Then we’ll take a look at various parameters to control the stylish, the color, and how to add more chaos and realism to it, as mutant color variation, frizz, kink and multi strand effect. Just to finalize tutorial part 1, we’ll see a little bit of lighting and rendering parameters to understand how to create shadows and how to optimize global illumination look over the hair.
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5 Responses to “Creating Hair in 3D Studio Max 2010”Leave a Comment















usefull
where’s next one?
Perfecto!!! Muchas gracias!!!
Thanks for this video, this coming in a great time.
Do you are thinking to use V-Ray render for the next tutorial ???
This would be great.
Bruno
Hi Bruno, thanks for your words. You can be sure we’ll talk about VRay really soon. As you saw, we talk a lot about Mental Ray and iRay because it are basic 3ds max features, but we started to talk about FinalRender too, and then we’ll move on VRay, so we’ll try to cover all the rendering engine for 3ds max. I think we’ll have some tips covering external stand-alone software that can “talk” with 3ds max too, something about Octane Render, Maxwell Render, Arion, FryRender etc etc. It depends if it will be interesting for you guys !
hi A.cangelosi, ur hava realy nice tutorial…. bravo for u’Man..!!
but’a can u making tuto’s Level BASIC and intermediate with MAXWELL render fusion with 3ds_Max…
cause i’m so need Tuto’s Maxwell…!!!
i’m sory if my speak english so bad..
thank’s for u and bravo… (^_^)