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In this tutorial for 3ds max 2010, we’ll continue working on a basic character rig. We’ll create the arms, hands, and the head just using same bones structure as the previous tip tutorial, then we’ll add some dummies to controls all the IK chain created for the hands. We’ll add a simple head mesh, and we’ll add a simple Look At controller to have the possibility to control its orientation. We need to add a general dummy able to move the entire structure using the link feature.
Last part of the tutorial will be used to add a simple mesh to add an automatic breath controller using a Noise Float controller over the scale value.