Creating a Basic Character Rig
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In this tutorial for 3ds max 2010, we’ll continue working on a basic character rig. We’ll create the arms, hands, and the head just using same bones structure as the previous tip tutorial, then we’ll add some dummies to controls all the IK chain created for the hands. We’ll add a simple head mesh, and we’ll add a simple Look At controller to have the possibility to control its orientation. We need to add a general dummy able to move the entire structure using the link feature.
Last part of the tutorial will be used to add a simple mesh to add an automatic breath controller using a Noise Float controller over the scale value.
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Haven’t checked it out yet, but thank you very much again Allesandro.
Keep up the good work, it is appreciated more than you know.
Cheers
Thanks to you.
We started to prepare new tutorials talking about different stuffs and rigging is one of it
I hope you can enjoy it.
Alessandro
“What will be he next part of this series ? Cant wait”
I see, COOL
Right, you have Rigging Part 2 online !
Alessandro
Thank you very much
i need charecter modelling&textures tutorials
character modeling!
Hi again, we added more modeling tutorials to our internal schedule so I can just say that we’ll have polymodeling for hard surfaces, creatures, etc etc
Thanks again
Alessandro
Thank you for the work you are setting a wonderful and useful projects they really shiny jewel, the secret of herself and can not hide a secret whether the moon
So, with determination and resolve, I ask you to connect me to put your work in my website to view it
To prevail interest to me and you and all