Attention: Network Update
We are retiring 3D Studio Max training, however the library will remain available...
In this new 3D Studio Max Tutorial we’ll start to talk about aging effect to achieve a more realistic result.
This tutorial series will be splitted in different part. In part 1 we’ll take a look at the basic simple modeling using
standard primitives, then we’ll start to prepare basic daylight illumination using MR Sky and MR Sun objects. We’ll
prepare a base scene using Arch&design shader to obtain a clean version of a urban wall and then we’ll start using composite maps and procedural maps as noise and gradient ramp to change its look adding aging effect, dirt area, broken area etc.