In this new 3D Studio Max Tutorial we’ll start to talk about aging effect to achieve a more realistic result.
This tutorial series will be splitted in different part. In part 1 we’ll take a look at the basic simple modeling using
standard primitives, then we’ll start to prepare basic daylight illumination using MR Sky and MR Sun objects. We’ll
prepare a base scene using Arch&design shader to obtain a clean version of a urban wall and then we’ll start using composite maps and procedural maps as noise and gradient ramp to change its look adding aging effect, dirt area, broken area etc.