In this new tutorial for 3ds max we’ll start to take a look at character rig stuffs.
We’ll introduce a biped rig starting creating two leg chains using bones feature, then we’ll add IK solver to it, and
a simple mesh controller for the foot. Next step will be adding a simple spine with IK too, and a dummy object able
to control position for the spine and leg attachment area. We’ll take a look at swivel angle directly in viewport using the
manipulator and/or in the right parameter panel.











Thanks for this – it’s very informative and the step-by-step approach means I can grasp what is truely going on when creating a character rig. I have been very curious about creating one for some time – now I can.
Awesome job!
Thanks to you for the support. We’ll prepare a lot of tutorial regarding rigs and animation, so stay tuned for it !
Alessandro
Wow, what a neat topic to learn, thanks Alessandro
Thanks, you are right we have a new set of tutorials for you, we’ll talk about character rigs, animation and a lot of more new stuffs !
Alessandro
I check this site everyday for new tutorials from you, and there it was:D Keep up the good work Alessandro.
B
Thanks,
please continue to visit us, soon we’ll release more character rigs tutorials !
Alessandro
thank you for this helpfull tutorials your site is very important for me
Thanks to you for the support !
Alessandro
What will be he next part of this series ? Cant wait
Hi !
You can find it now posted !
Thanks
Alessandro
Hello Alessandro!
Amazing job… congrats, buddy
Please keep us updated with your tutorials
See ya!!!
Hi Ralph !
Thanks for your comment. Stay tuned for more new tutorials in July !
Alessandro
Fantastic….. I an´t wait for the new tuts…
Thanks, we’ll try to work on it soon, before the end of the year.