In this new video tutorial for 3D Studio Max 2011, we’ll take a look at car rendering techniques. This tutorial series will be split in various parts. In part 1, we’ll pick a car model, and we’ll create a basic studio lighting setup and a basic environment, to start shading it. We’ll prepare a basic car paint shader, and then we’ll move to rims shader using Arch&Design template and changing its parameters and properties, then we’ll move to brake discs and a basic tire shader. Studio lighting setup will be prepared using three MR Area spot with different colors and intensity value.
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5 Responses to “Car Rendering Techniques Part 01”Leave a Comment










There it is! Thank you very much, I can’t wait to watch!
Thanks for your comment.
Alessandro
I think this is the part 2 video
Please, look for references of real car studio setups. This is wrong here.
The lighting setup we prepared on this tutorial is a basic studio lighting done just to start working on car shaders. As we told in the tutorial our final step is to match a real photo and put the car on it. So our purpose was not to create a real car studio setup.
We can plan to prepare something like that in the future to continue our Car Rendering series.
Thanks
Alessandro