In this 3d studio max video tip tutorial we’ll see how we can start using a glass preset coming from Arch&Design shader and change its parameter to obtain a frosted glass look in Mental Ray.
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2 Responses to “Tip: Arch & Design Glass Shader Explored”Leave a Comment















Guys, U’re the best…
I thought I knew everything about A&D materials … but I guess I was totally wrong
Keep up the good work
Thanks Kai for your comment, we’ll try to continue working hard to release better and better tutorials for the community !
Thanks
Alessandro