In this 3d studio max video tip tutorial we’ll see how we can start using a glass preset coming from Arch&Design shader and change its parameter to obtain a frosted glass look in Mental Ray.

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2 Responses to “Tip: Arch & Design Glass Shader Explored”
  1. Kai
    Posts: 1

    Guys, U’re the best…

    I thought I knew everything about A&D materials … but I guess I was totally wrong
    Keep up the good work

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    1
    Mar 18, 2010 at 8:17 pm
    • a.cangelosi
      Posts: 111

      Thanks Kai for your comment, we’ll try to continue working hard to release better and better tutorials for the community !

      Thanks

      Alessandro

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      1.1
      Mar 22, 2010 at 2:07 am

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