In this tutorial we’ll continue to talk about toon shading inside 3ds max. This time we’ll start to take a look at the contour shading feature in Mental Ray to understand how we can create basic inking or schematic rendering and how we can mix it with standard shaders, ambient occlusion or ink&paint shader to achieve better results.
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4 Responses to “Tip: A Look at Toon Shading”Leave a Comment















Thank you,
it contains some interesting stuff, i have never used before.
Thanks.
I hope we can help the community with our tutorials !
Alessandro
This is really useful. Thanks for putting this up, and I look forward to more!
Hi Alessandro,
very nice tip!
but if I have one entire mesh, and I want to have different colors on different parts, for example in your video, face pink, jacket brown, pant black, ect…
How I can do?
Thanks