In this new 3D Studio Max Video tutorial we’ll start talking about Prime Focus Krakatoa for 3ds max. We’ll release a series of video tutorials talking about it, because it is a complex plug-in/renderer. In this 1st example we’ll use its basic particle shading features to render a scene with a lot of falling sand.

This tutorial requires Krakatoa a 3D Studio Max Volumetric plugin. To obtain a license or learn more about Krakatoa please visit here.

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Discussion

42 Responses to “Look at Prime Focus Krakatoa”
  1. borat
    Posts: 4

    oh my god! thank you so much:D keep up the good work!

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    1
    Feb 25, 2010 at 2:32 pm
    • a.cangelosi
      Posts: 111

      Thanks to you for the support !

      Alessandro

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      1.1
      Feb 28, 2010 at 12:41 am
      • Noar
        Posts: 1

        Very exciting tutorial, thank you very much.It’s really clear for a very complex plugin.
        Bye and thank you again.

        #
        1.1.1
        Jun 3, 2010 at 8:49 am
      • a.cangelosi
        Posts: 111

        Thanks Noar,
        we’ll prepare more tutorial about Krakatoa and other complex stuffs for 3ds max !

        Alessandro

        #
        Jun 9, 2010 at 1:37 am
  2. DCK
    Posts: 2

    Mega thank’s for the tutorial !

    E.

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    2
    Mar 8, 2010 at 6:21 pm
    • a.cangelosi
      Posts: 111

      Thanks to you for the support !
      Alessandro

      #
      2.1
      Mar 9, 2010 at 4:35 am
    • a.cangelosi
      Posts: 111

      Thanks to you !

      Alessandro

      #
      2.2
      Mar 9, 2010 at 4:36 am
  3. Jay H
    Posts: 3

    thank you very much . cant wait for the next ones

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    3
    Mar 8, 2010 at 9:36 pm
    • a.cangelosi
      Posts: 111

      Thanks !

      We’ll try to release a new Krakatoa tutorial very soon !

      Stay tuned

      Alessandro

      #
      3.1
      Mar 9, 2010 at 4:36 am
  4. waseem
    Posts: 8

    thanks for tut man

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    4
    Mar 20, 2010 at 8:27 pm
    • a.cangelosi
      Posts: 111

      Thanks for all your comment !

      Alessandro

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      4.1
      Mar 22, 2010 at 2:07 am
  5. Robertino
    Posts: 1

    Omg!! Thanks a lot!More Krakatoa tutorials please :) ,This tutorial helped me a lot!

    Outstanding!

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    5
    Mar 23, 2010 at 5:34 am
    • a.cangelosi
      Posts: 111

      Hi, thanks !
      We are preparing more tutorials about Krakatoa !
      Stay tuned

      Alessandro

      #
      5.1
      Mar 24, 2010 at 2:51 am
  6. domi
    Posts: 3

    hey i need your help.. everytime when i try to render i get an error ” Unable to get channel “Texturecood”

    dunno why.

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    6
    Mar 24, 2010 at 9:47 am
    • a.cangelosi
      Posts: 111

      Hi,
      you have this error as soon as you set Krakatoa as rendering engine and you launch the 1st render without other settings ?

      Alessandro

      #
      6.1
      Mar 25, 2010 at 7:04 am
      • domi
        Posts: 3

        yeah.. should i change now what?

        #
        6.1.1
        Mar 25, 2010 at 8:18 am
      • a.cangelosi
        Posts: 111

        Can you try to prepare a complete new scene with a simple basic PFlow emitter and try to render it with Krakatoa ? So I can understand where is the problem….

        Thanks

        Alessandro

        #
        Mar 26, 2010 at 1:48 am
      • domi
        Posts: 3

        ok, uhm you have skype or somthing like that? i do not want to spam the site now for this error ^^

        #
        Mar 26, 2010 at 7:11 am
      • a.cangelosi
        Posts: 111

        Sure. My Skype account is alessandro.cangelosi

        See you soon

        Alessandro

        #
        Mar 28, 2010 at 11:31 am
  7. praks
    Posts: 5

    hi…… amazing…..but i would like to konw
    how to increase size of particle when u r rendring with Krakatoa……………because when ever u render particle its goes very small…
    i understand its for natural things like smoke and others …………. can just clear me out from this quastion plz..because our company might interseted……plz reply

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    7
    Apr 1, 2010 at 3:45 am
    • a.cangelosi
      Posts: 111

      Hi, and thanks for the comment. Actually, as you saw during the tutorial, you have no possibility to increase particle size, because we are using a “point” rendering engine, so it will render just point. But in Krakatoa we have the possibility to use a 2nd renderer that will render volumes, so you can change particle size and particle blurring….I think we’ll work on a new tutorial talking about it really soon.

      Thanks

      Alessandro

      #
      7.1
      Apr 1, 2010 at 4:37 am
  8. praks
    Posts: 5

    what u mean 2nd renderer ……these days we r going to do lots of sand shot with 2k resolution….
    i appericate if u give me littile hint on it… because our dadeline is very closed….
    reallly thanx to reply… u r best

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    8
    Apr 1, 2010 at 5:47 am
    • a.cangelosi
      Posts: 111

      Hi, in the “Main Controls” panel, you can find the option “Particle Rendering”, you can select it and change to “Voxel Rendering”, you’ll see that you’ll be able to change “Voxel Size”, (aka Partcle size), and “Voxel Filter Radius”. Pay attention that you need less particles and it can be slower than the other method.

      Alessandro

      #
      8.1
      Apr 2, 2010 at 2:13 am
  9. praks
    Posts: 5

    hi i got it but one more thing how to render large scale particle

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    9
    Apr 2, 2010 at 11:35 am
    • a.cangelosi
      Posts: 111

      Hi, please explain me what kind of result you are trying to achieve so maybe I can help you in a better way

      Thanks

      Alessandro

      #
      9.1
      Apr 3, 2010 at 5:43 am
  10. praks
    Posts: 5

    great work when u r making new tutorials

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    10
    Apr 2, 2010 at 11:39 am
  11. praks
    Posts: 5

    PARTICLE MOVING TOWARD SKY AS A SAND …BUT SAND SHOULD LOOK LITTILE THIK IN 2K RES….I CANT COMPOSITE B THE CAMERA MOVING IN SPACE .AND I WANT TO USE PARTICLE AS LAYERS ONE AFTER ONE…..LIKE THEY HAVE DISTANCE IN EACH OTHER

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    11
    Apr 4, 2010 at 6:00 am
    • a.cangelosi
      Posts: 111

      I understood. So which is actual result you are achieving ? Let’s see how we can work with Voxel Rendering to make it better.

      Alessandro

      #
      11.1
      Apr 5, 2010 at 1:22 am
  12. Mocarg
    Posts: 1

    This site is going to be very very popular!
    Great tutorials, great walk through, great complex effects!
    You are going to my bookmarks and will be checking this every day ;)

    Good luck ;)

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    12
    Apr 20, 2010 at 2:57 pm
    • a.cangelosi
      Posts: 111

      Thanks for the support.
      We’ll realease soon more interesting tutorials !

      Alessandro

      #
      12.1
      Apr 21, 2010 at 2:03 pm
  13. nicks
    Posts: 1

    Millions of thanks for this tutorial ..and one request,in future please make a tutorial on MAGMA FLOW and its basics .. it would be great to learn ..

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    13
    Apr 26, 2010 at 12:29 pm
    • a.cangelosi
      Posts: 111

      Thanks for you comment.
      For sure we’ll work on more Krakatoa tutorials really soon and we’ll see how to use Magma Flow feature, so stay tuned for it !

      Alessandro

      #
      13.1
      Apr 27, 2010 at 4:20 am
  14. Francis Follett
    Posts: 1

    Web video at its best! Do you have any tips for someone just out of school

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    14
    May 26, 2010 at 9:48 am
    • a.cangelosi
      Posts: 111

      Hi Francis, it depends on what kind of tips you’d like to receive…can you be more specific so I can try to help you ?

      Thanks

      Alessandro

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      14.1
      Jun 3, 2010 at 2:40 am
  15. Cris
    Posts: 2

    Hi Alessandro,
    Thank you for a very in depth tutorial about Krakatoa.
    With this I sure did learn many new and good things to make life easier in the world of particles.
    Peace out =)
    /Cris

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    15
    May 31, 2010 at 12:28 pm
    • a.cangelosi
      Posts: 111

      Thanks Cris, we’ll continue soon to talk about Krakatoa and particles more in depth !

      So stay tuned for it

      Alessandro

      #
      15.1
      Jun 3, 2010 at 2:42 am
  16. Rubén
    Posts: 1

    Thanks a lot! Very interisting and easy. Congratulations from Spain

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    16
    Sep 11, 2010 at 12:05 pm
  17. Andrë
    Posts: 2

    aaaa…eeeh….aaaa…aaaa… this… eeee… mesh…eee. rednder…. we’ll try to … ehhh aaa

    My god….

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    17
    Sep 22, 2010 at 11:27 am
  18. peter
    Posts: 1

    Hi i have a general problem with pflow and it also occured when i was trying to do your tutorial.
    During the update process of pflow when i hit render, max gets a not responding message and update progress frezzes in some random value like 10%, some times if i leave it do its stuff after some minutes it will eventually do the render but other times max crashes.Is it some kind of 3dsmax bug?Its very disturbing to work like that.

    My system is a quadcore with 4 gigs of ram.

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    18
    May 21, 2011 at 4:15 am
    • Posts: 513

      This problem is due to the single core architecture of PFlow, so it is really really slow and it doesn’t create a cache automotically, and there are some ways to speed up it, but it doesn’t solve the problem. So hardware speed and memory is part of the problem, but you can imagine that it is still slow on a workstation as mine, Core i7 980X, 12GB Ram, it solves just the memory problem with lot of particles, but it doesn’t solve slow speed or crashes.

      If you can, please send me a scene where you have problems, so I can try to see if here it works fine or not.

      Thanks

      #
      18.1
      May 31, 2011 at 9:03 am
  19. AFregoso
    Posts: 1

    Very Good Example, hope you post more videos like this very helpfull!

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    19
    Jun 3, 2011 at 8:17 pm
    • Posts: 513

      Thanks, sure, we’ll work on more Krakatoa related tutorials soon !

      Alessandro

      #
      19.1
      Jun 13, 2011 at 12:49 am

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