In this tutorial we’ll take a complete look at the MR Photographic exposure control. We’ll check it parameters by parameters talking about it in photography and how to apply it in 3d scenes. Then we try it changing the final look of the rendering without the need to vary lighting orrendering setup.
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7 Responses to “Learning MR Photographic Exposure Control”Leave a Comment















How do you get 8 boxes when you render?
Hi Matt, you see 8 buckets on my rendering because I’m using a Core i7 920 workstation, and it is a quad core CPU with Hyperthread feature, so you see double core during rendering process.
Regards
Alessandro
I have an AMD Phenom II X4 955 3.20 GHz Quad Core Processor and a 64 bit OS + 3DS Max. Would this processor have that Hyperthread feature?
Hi Matt,
I’m sorry, HT, (Hyperthreading), is an Intel technology so you can’t have it.
Alessandro
You need a 64bit versions of max.
Answering all the questions ive been wondering. The step by step breakdown of shutter speed/aperture/film speed with how it works in a real camera was great.
Thanks.
We like to prepare some step by step tutorials so we can explain every single parameter so users can deeply understand how to use the 3ds max features ! If you have any suggestions for us, please do it