This is PART 3 of “Creating a Natural Environment” tutorial series. We’ll take a look on how we can make a better shader for the terrain, and how to achieve a more realistic sky/atmosphere look. We’ll work on some post processing effect too.

Modeling a Natural EnvironmentModeling a Natural Environment Part 2

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Discussion

5 Responses to “Creating a Natural Environment Part 3”
  1. Jay H
    Posts: 3

    love your work .. your site has been bookmarked for daily use

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    1
    Mar 8, 2010 at 10:15 pm
    • a.cangelosi
      Posts: 111

      Thanks !
      Alessandro

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      1.1
      Mar 9, 2010 at 4:36 am
  2. waseem
    Posts: 9

    thanks…..

    can you do tut about trasformer technic

    like this vedio

    http://www.vimeo.com/3270904
    or
    http://www.vimeo.com/7752373

    thats will be great…

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    2
    Mar 21, 2010 at 3:14 pm
    • a.cangelosi
      Posts: 111

      Hi, we have a plan for coming months, we’ll work more on animation, and we’ll add “transforming” stuffs for sure, very soon.

      Alessandro

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      2.1
      Mar 22, 2010 at 2:10 am
  3. IMValle
    Posts: 1

    Thanks a lot! Great tutorial, and great work.

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    3
    Dec 11, 2010 at 1:48 pm

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