In this tip tutorial we’ll talk about a very useful way to work and organize our 3d scenes, the Layer System feature. It is not so advanced and not so complex, but it will give us enough flexibility to manage in a better and faster way our projects, splitting the scene in different layers with simple but useful properties.
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7 Responses to “Using Layers”Leave a Comment















Thanx for the tip dude. I allways learn something new on your Site. But what does “Sheene”(?) mean ?
Hi Peter,
sorry, I have some problems to say “Scene”, so often I say it like “Sheen”, I’ve to remember that it is like “Seen”….sorry again
Alessandro
Nothing to be sorry about its us who have to be thankfull for that tutorials. was just curious.
Thanks again for your support !
Alessandro
using layers is something that probably migrated over from autocad as its a feature that is relied upon heavily in that program. its much easier to manage busy scenes than using hide selected, hide unselected, unhide all the time
I would have to suggest that layers would be beneficial depending on your pipeline. For example I always use layers to organize my scene with my master meshes with all the modifiers left on it, or will keep low rez and high rez meshes on separate layers or if I have a reference mesh I am working from I will keep this on it’s own.
There are definitely a few ways to go about it though.
I can say that I didn’t used Layers for to much years, because I started working on 3D Studio Classic under MS-DOS, so we had no features like that. So it was a really slow process but when I discovered it, I used it on all my projects. I think just that this feature needs some update and some new features, but I can suggest to use it to all artists.
Alessandro