This is our 1st Citizen Exclusive tutorial here on Max Cookie. As a citizen of CG Cookie you have access to our complete education library of source downloads, exclusive training and content. This includes our source library from http://maxcookie.com and http://blendercookie.com. The value of your membership will only continue to grow as we add more education to our two sites and any new sites we add to the network.

With this tutorial we will start with an interesting topic that usually is not covered so deeply all around the world wide web : “How to create a Twister with 3ds max 2010″. This tutorial will be split in two parts to have the right amount of time to cover all the stuffs and technique we need to discover together.

In Part 1, we’ll talk in general about a twister checking some images and videos as references, then we’ll discover theoretically how we have to approach to the problem and how we have to split the scene in layers to work on every single element separated by the other one.

To download this bundle please log into your citizen account here, or join the ranks today.

Download includes:
  • .max file
  • High Resolution .mov

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In this part we’ll try to make the base setup for the debris animation and the dust moved at the ground by the twister’s force, then we’ll finalize the project in the Part 2 to obtain the final animation. 1st part is splitted in two main videos. 1st video will talk about a little research and study to understand how a twister appear and how we can approach to  the problem before we can open 3ds max and start creating our simulation, 2nd video will be the foundation for basic setup of some twister’s elements.

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To follow our Twister tutorial you’ll need to use one of the latest release of 3ds max, (starting from 2008), have a basic knowledge of Particle Flow features, and you need FumeFX installed on your machine, (you can download a demo or ask for a temp license to test it).

FumeFX from Sitni Sati is the only way we have to simulate at the best our twister, due to its
fluid dynamic features. A twister is a volumetric effect so we need a volumetric plug-in to render it, and
the only way is to use Afterburn/Pyrocluster and FumeFX, but to avoid a more complex particle setup, we’ll use just the last one.

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To download this bundle please log into your citizen account here, or join the ranks today.

Reminder that being a citizen member not only gives you access to periodic exclusive tutorials and content, but access to our complete source library from Max Cookie and Blender Cookie. Normally 4USD a piece.

Thank you for the support and more content is on the way!

Creating a Twister with FumexExclusive: Creating a Twister with FumeFX Part 2

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