In this tips tutorial we’ll take a look on how to work with a more powerful XRef feature inside 3ds max 2010. We’ll talk about XRef Scenes, to merge and work on external complete scene where we can choose what we need to see or not. It will be useful to work in a work group on complex scenes where every single artist is working on a part of it, or when we’d like to have a not so heavy scene with all we need, inside just one project.
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7 Responses to “Tip: XRef Scenes”Leave a Comment















Really useful tutorial,
Scene is pronounced Seen though, Not Sheen. Sorry but it really got on my nerves.
Actual content was very helpful though, Thanks.
hehe – same here
Sorry for the pronounce mistake. I’m italian, so sometime I make errors like that. I’ll try to fix it.
Thanks for your interest in our tutorials.
Regards
Alessandro
Thanks for this info. This is very helpful.
Thanks to you for the support !
Alessandro
Hi Alessandro,
Thanks for a very helpful and informative tutorial.
I’ve been using X-ref after watching your tutorial but my architecturial scene still contains too many polygons which slows down rendering. Do you know if I can use the Pro-Optimizer tool ‘with’ x-ref technique? Will this help reduce the polygon count further?
Thanks in advance and keep up the good work.
Plasticbricks
Hi, and thanks for the comment, you can use optimization on the referenced mesh or scene, or an other way is to use the MR proxy….there are many ways to optimize the workflow, if you explain me better which kind of scene and object amount we are talking about, I can help you more. It will be useful to know which rendering engine you are using too.
Thanks