In this tips tutorial we’ll take a look on how to work with a more powerful XRef feature inside 3ds max 2010. We’ll talk about XRef Scenes, to merge and work on external complete scene where we can choose what we need to see or not. It will be useful to work in a work group on complex scenes where every single artist is working on a part of it, or when we’d like to have a not so heavy scene with all we need, inside just one project.

Discussion

7 Responses to “Tip: XRef Scenes”
  1. Bassiks
    Posts: 1

    Really useful tutorial,
    Scene is pronounced Seen though, Not Sheen. Sorry but it really got on my nerves.
    Actual content was very helpful though, Thanks.

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    1
    Jan 24, 2010 at 2:14 pm
    • Schnauzer
      Posts: 1

      hehe – same here

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      1.1
      Jan 26, 2010 at 10:37 am
    • a.cangelosi
      Posts: 111

      Sorry for the pronounce mistake. I’m italian, so sometime I make errors like that. I’ll try to fix it.
      Thanks for your interest in our tutorials.

      Regards
      Alessandro

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      1.2
      Jan 28, 2010 at 7:13 am
  2. M Byrd
    Posts: 1

    Thanks for this info. This is very helpful.

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    2
    Mar 30, 2010 at 11:23 am
    • a.cangelosi
      Posts: 111

      Thanks to you for the support !

      Alessandro

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      2.1
      Mar 31, 2010 at 3:20 am
  3. Plasticbricks
    Posts: 1

    Hi Alessandro,

    Thanks for a very helpful and informative tutorial.

    I’ve been using X-ref after watching your tutorial but my architecturial scene still contains too many polygons which slows down rendering. Do you know if I can use the Pro-Optimizer tool ‘with’ x-ref technique? Will this help reduce the polygon count further?

    Thanks in advance and keep up the good work.

    Plasticbricks

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    3
    May 4, 2011 at 7:45 am
    • Posts: 513

      Hi, and thanks for the comment, you can use optimization on the referenced mesh or scene, or an other way is to use the MR proxy….there are many ways to optimize the workflow, if you explain me better which kind of scene and object amount we are talking about, I can help you more. It will be useful to know which rendering engine you are using too.

      Thanks

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      3.1
      May 10, 2011 at 1:35 am

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