Water Interaction Part 2

This is the 2nd part of the 3D Studio Max water interaction tutorial we started on past November. In this new video tutorial we start talking about animated object interaction with a water plane with swells animated by hand and wakes generated by the dynamic simulation, and we’ll start talking about how we
can create a simple particle setup to simulate the spray effects.

Difficulty: Intermediate

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Discussion

9 Responses to “Water Interaction Part 2”
  1. Posts: 4
    nadji says:

    how actually to guests that the water does not retr in the boat

    • Posts: 111
      a.cangelosi says:

      This is a really interesting and complex problem to solve, and we’ll talk about it on a future tutorial. We can try to obtain a better result using some tricks working in the actual setup we prepared but the best way will be moving to fluid dynamic simulation to achieve the best water/object interaction. Thanks

  2. Posts: 4
    nadji says:

    thx for the tuto

    • Posts: 111
      a.cangelosi says:

      Thanks to you, I hope to continue giving you good tutorials !

      • Posts: 1
        Damian says:

        Ciao Angelo, thanks for your knowledge.

        I’m following your tutorial to every word and action but I have a problem. I know this is not a Q&A session here but I cannot see any collison objects evolving. ‘Birth 01 emit stop’ is set to 0. All the display ticks have dispappeared in the viewport but they render out. Is there a preset in the viewport I’m missing?

        Also, I have a UDeflector in my collision spawn Particle View and is has a display in Event 02; as you have shown it works. Mine however, chooses to disagree. NO collision is visible.

        I’d be grateful for any insight you have. I’m stuck.

        3ds max 2009 XP x64 + creative ext.

        Grazie mille.
        Damian
        Londinium

  3. Posts: 2
    lukx says:

    grate tutorial… but now we have max2012 and there’s no reactor so my question is how we can do same thing in max 2012 ?

    • Posts: 947
      a.cangelosi says:

      Hi Lukx, you are perfectly right. It is a big topic in Autodesk too, because actually we can simulate it with some modifiers but it is not perfect, or we have to use commercial products as Dreamscape, Glu3D, Realflow….so maybe we’ll try in the near future to prepare a similar tutorial for 2012, to see how we can achieve something similar today. For the future maybe we can hope that coming PhysiX releases will have something similar to Reactor water plane…

      Thanks

  4. Posts: 2
    lukx says:

    I was trying something and I placed plane and assigned cloth (no gravity) modifier to it and boat as collision object. And I think it’s now all about setting the cloth settings right and effect should be similar.

    • Posts: 947
      a.cangelosi says:

      You are right, it can be a good way to simulate it, it is not perfect, but some tricks can help !

      So stay tuned, I’ll work on some videos to solve it

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