In this 2nd part of the 3D Studio Max video tutorial where we started to model a natural environment using just procedural features in 3ds max, now we move on to the shading and lighting of the scene, trying to achieve the best result using the fastest way and where possible using procedural maps.
Difficulty: Intermediate












i like this lesson i hope i can find good lesson here
Thanks, we’ll try to do our best to release all the best tutorial we can.
Thanks, we’ll try to do our best to prepare interesting and useful tutorial for 3ds max !
Part 1 was great, I hope part 2 is just as good! Have you considered doing tutorials for AEtuts?
Thanks, I hope you’ll enjoy Part 3 too, when it will be ready. Actually we are thinking to expand the 3ds max tutorials to use Combustion and Toxik too, but if a lot of people will ask for AE we’ll work on it too. Thanks !
That´s simply FANTASTIC!!!!!!!
This tutorial was what I was looking for for mounths!!!
Thank you very much!
Looking for the part 3!
Soon we’ll post Part 3 with latest information about shading, and rendering…
Stay tuned
Alessandro Cangelosi
thanks for this great tut
thanks for the great tutorials. Still waiting for part 3 of this one.
great work!