In this 3D Studio Max video tutorial we’ll take a look on how we can model a natural environment with mountain, rocks and river, just using the “Displace” modifier, some simple primitives and some procedural maps nested in a precise way using the Composite map. The lighting/shading work flow will be covered in the right tutorial section and will be release this month.
Discussion
9 Responses to “Modeling an Natural Environment”Leave a Comment
















Nice creative use of the composite material there Alessandro!
Thanks !
Hope to prepare new shading tutorials soon !
Alessandro
Hi Alessandro, following the tut i’ve started the “environment experience” but the results seems to be “rounded” uff!!
http://dl.dropbox.com/u/1604518/sd.jpg
http://dl.dropbox.com/u/1604518/sd1.jpg
Help me please! i’ve deleted the turbosmooth modifier but the result is the same
Hi Davide,
can you try to “invert” the noise used for the displacement ? Try it and check the new rendering….
If you need more help you can contact me directly a.cangelosi@cgcookie.com
Alessandro
Hi Alessandro, nice tutorial very helpful, and nice english! I am Italian like you
hi sir i like this tutorial very much . well i am waiting fot this . . bt may i get the hd video of this part . nirankarirana@gmail.com
thnax
Amazing work and I’m so proud I found a teacher like you.
In this world ,all I want is to be good like you.
Thanks again for your word, but it is too much
but I really appreciate to be helpful to you and the other guys. Thanks again for the support.
Thanks to you for your support reading it.
Regards
Alessandro