Lighting adjustment for underwater look in 3D Studio Max,MR Volume shader tweaking,Mental Ray tuning,Procedural rock modeling,Mixed procedural/textured rock shader,MR displacement,Base procedural environment modeling,Mixed rocked and planar environment shader, Depth of field,
User Submitted Images
No images submitted yetDiscussion
5 Responses to “Underwater Scene Exploration”Leave a Comment















Where are parts 1 and 2?! Makes it useless without those.
Hi CC – Sorry about that. Still a bit of clean-up from the move left.
Part 1:
http://max.cgcookie.com/2009/09/17/underwater-scene-introduction/
Part 2:
http://max.cgcookie.com/2009/09/17/underwater-lighting-tips/
Hope that helps and thanks for hanging on the site.
W
Where is the Citizens video?
the other 2 are available but nothing but a .max file for this one..
Dissapointed.
Just want to say, Wes has been very helpfull in helping to resolve this issue very quickly.
Cheers.
Thanks for this amazing tutorial looking forward to the next one.