The following 3D Studio Max video FX tutorial will take you though setting up a rendering as if you were peering out through a underwater cave in the ocean. The below will be covered.
- Procedural cave modeling ;
- Displacement modifier ;
- Nested procedural maps ;
- Underwater look using environment map and Fog ;
- Render effects ;
- Simple rock shader ;
- Mental ray rendering tuning
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5 Responses to “Underwater Scene Introduction”Leave a Comment










good tut much tx.
Thanks to you for the support reading it !
Thanks for putting together such a great tutorial! A lot of good information. Really useful.
Thanks to you for your interest in it.
Stay tuned for more and more tutorials !
Alessandro Cangelosi
thanks…. very important information