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	<title>Comments on: Creating an Exploding Planet</title>
	<atom:link href="http://cgcookie.com/max/2009/08/18/creating-an-exploding-planet/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/max/2009/08/18/creating-an-exploding-planet/</link>
	<description>3DS Max Education</description>
	<lastBuildDate>Tue, 07 Feb 2012 21:22:47 +0000</lastBuildDate>
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	<item>
		<title>By: AlooGobi</title>
		<link>http://cgcookie.com/max/2009/08/18/creating-an-exploding-planet/#comment-10422</link>
		<dc:creator>AlooGobi</dc:creator>
		<pubDate>Thu, 22 Dec 2011 15:39:40 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/max/?p=262#comment-10422</guid>
		<description>The scripting isn&#039;t hiding the Geo sphere created at the beginning. The particles are being deflected, no difference to the sphere though. 

Any help?</description>
		<content:encoded><![CDATA[<p>The scripting isn&#8217;t hiding the Geo sphere created at the beginning. The particles are being deflected, no difference to the sphere though. </p>
<p>Any help?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wes Burke</title>
		<link>http://cgcookie.com/max/2009/08/18/creating-an-exploding-planet/#comment-8005</link>
		<dc:creator>Wes Burke</dc:creator>
		<pubDate>Fri, 02 Dec 2011 21:15:21 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/max/?p=262#comment-8005</guid>
		<description>Okay, should be fixed now! :)</description>
		<content:encoded><![CDATA[<p>Okay, should be fixed now! <img src='http://cgcnetwork.cgcookie.netdna-cdn.com/max/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Elias</title>
		<link>http://cgcookie.com/max/2009/08/18/creating-an-exploding-planet/#comment-7975</link>
		<dc:creator>Elias</dc:creator>
		<pubDate>Fri, 02 Dec 2011 16:34:43 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/max/?p=262#comment-7975</guid>
		<description>the font is in white for some reason, oh well. Great tutorial! Insanely easy to follow!</description>
		<content:encoded><![CDATA[<p>the font is in white for some reason, oh well. Great tutorial! Insanely easy to follow!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: chuckles</title>
		<link>http://cgcookie.com/max/2009/08/18/creating-an-exploding-planet/#comment-7677</link>
		<dc:creator>chuckles</dc:creator>
		<pubDate>Tue, 29 Nov 2011 15:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/max/?p=262#comment-7677</guid>
		<description>OH THANK YOU DAVE!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>OH THANK YOU DAVE!!!!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dave</title>
		<link>http://cgcookie.com/max/2009/08/18/creating-an-exploding-planet/#comment-6825</link>
		<dc:creator>dave</dc:creator>
		<pubDate>Mon, 21 Nov 2011 17:49:48 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/max/?p=262#comment-6825</guid>
		<description>WHY did the script disappear?

well, here it is:


on ChannelsUsed pCont do

(

pCont.useAge = true

pCont.useTM = true

pCont.useShape = true

)

on Init pCont do

(

global ChunksArray = $Fragment* as array

)

on Proceed pCont do

(

t = pCont.getTimeStart() as float

if t &lt; 0 do

(

NumChunks = ChunksArray.count

for i = 1 to NumChunks do

(

pCont.AddParticle()

pCont.particleIndex = pCont.NumParticles()

pCont.particleAge = 0

pCont.particleTM = ChunksArray[i].transform

pCont.particleShape = ChunksArray[i].mesh

)

)

)

on Release pCont do

(

)</description>
		<content:encoded><![CDATA[<p>WHY did the script disappear?</p>
<p>well, here it is:</p>
<p>on ChannelsUsed pCont do</p>
<p>(</p>
<p>pCont.useAge = true</p>
<p>pCont.useTM = true</p>
<p>pCont.useShape = true</p>
<p>)</p>
<p>on Init pCont do</p>
<p>(</p>
<p>global ChunksArray = $Fragment* as array</p>
<p>)</p>
<p>on Proceed pCont do</p>
<p>(</p>
<p>t = pCont.getTimeStart() as float</p>
<p>if t &lt; 0 do</p>
<p>(</p>
<p>NumChunks = ChunksArray.count</p>
<p>for i = 1 to NumChunks do</p>
<p>(</p>
<p>pCont.AddParticle()</p>
<p>pCont.particleIndex = pCont.NumParticles()</p>
<p>pCont.particleAge = 0</p>
<p>pCont.particleTM = ChunksArray[i].transform</p>
<p>pCont.particleShape = ChunksArray[i].mesh</p>
<p>)</p>
<p>)</p>
<p>)</p>
<p>on Release pCont do</p>
<p>(</p>
<p>)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: borat</title>
		<link>http://cgcookie.com/max/2009/08/18/creating-an-exploding-planet/#comment-58</link>
		<dc:creator>borat</dc:creator>
		<pubDate>Sat, 09 Apr 2011 16:25:52 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/max/?p=262#comment-58</guid>
		<description>Hi, I can&#039;t move or scale the planet? is it possible?</description>
		<content:encoded><![CDATA[<p>Hi, I can&#8217;t move or scale the planet? is it possible?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Bult</title>
		<link>http://cgcookie.com/max/2009/08/18/creating-an-exploding-planet/#comment-57</link>
		<dc:creator>David Bult</dc:creator>
		<pubDate>Fri, 25 Feb 2011 08:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/max/?p=262#comment-57</guid>
		<description>Really nice tutorial... Question: is it possible to use a Super spray as a spray of deflectors... totally perforating your structure?</description>
		<content:encoded><![CDATA[<p>Really nice tutorial&#8230; Question: is it possible to use a Super spray as a spray of deflectors&#8230; totally perforating your structure?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben</title>
		<link>http://cgcookie.com/max/2009/08/18/creating-an-exploding-planet/#comment-56</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Sat, 29 Jan 2011 12:20:05 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/max/?p=262#comment-56</guid>
		<description>Well I love the tut but I can&#039;t get anything past step 7 to work. All it dose is make a particle system but it won&#039;t effect the geosphere of it&#039;s fragments</description>
		<content:encoded><![CDATA[<p>Well I love the tut but I can&#8217;t get anything past step 7 to work. All it dose is make a particle system but it won&#8217;t effect the geosphere of it&#8217;s fragments</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Reinis</title>
		<link>http://cgcookie.com/max/2009/08/18/creating-an-exploding-planet/#comment-55</link>
		<dc:creator>Reinis</dc:creator>
		<pubDate>Sat, 29 Jan 2011 00:47:48 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/max/?p=262#comment-55</guid>
		<description>Is it working on 3ds max9?</description>
		<content:encoded><![CDATA[<p>Is it working on 3ds max9?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Lanuza</title>
		<link>http://cgcookie.com/max/2009/08/18/creating-an-exploding-planet/#comment-54</link>
		<dc:creator>David Lanuza</dc:creator>
		<pubDate>Mon, 12 Jul 2010 18:05:05 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/max/?p=262#comment-54</guid>
		<description>Thank you!!
Love it this tutorial!</description>
		<content:encoded><![CDATA[<p>Thank you!!<br />
Love it this tutorial!</p>
]]></content:encoded>
	</item>
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