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Introduction In this video for 3ds max, we'll make a brief tour over 2014 release new features. We'll see some of ...

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Introduction In this video for 3ds max we'll continue converting the VRay scene to be rendered with iRay and we'll focus ...

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Introduction In this video for 3ds max we'll take a look at some advanced manipulation with particle dynamic driven by forces ...

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Introduction In this video we'll take a look at photoreal interior rendering done using iRay, and to do it we'll convert ...

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We got the chance recently to chat with David Lesperance, a 6 year game industry artist who has worked with ...

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Introduction In this video for 3ds max we'll take a look at a simple technique to use Forest Pro to create ...

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We caught up recently with Tony Zeffiro, a 13 year game industry veteran and a Lead Animator at NetherRealm Studios ...

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Introduction In this tutorial for 3ds max we'll talk about a simple workflow to manage particles between different tools playing with ...

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100 Total Textures Ready For Use In Your Game! I'm excited to announce we have partnered with GameTextures.com to provide top-notch, ready-to-use ...

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Introduction In this video for 3ds max we'll talk about global illumination and animation, introducing to some techniques and tips to ...

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Introduction In this tutorial for 3ds max we'll talk about Forest Pro plug-in from Itoo Software giving some basic informations about ...

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Introduction In this video for 3ds max, we'll finalize the Nature rendering project preparing final shaders and lighting and adding some ...

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Introduction In this video for 3ds max, we'll start working at a new series to take a look at some natural ...

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Introduction In this video for 3ds max we'll finalize the Water and Firestorm series, working mainly on look development, some simulation ...

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CG Cookie has recently hit a fanatically humbling milestone. There are now over 5,000 active Citizen members on the network. ...