Welcome to this Fundamental tutorial covering building values through shading.
In this tutorial, Tim Von Rueden takes you through shading the four basic objects: sphere, box, cone, and cylinder. Using only the basic hard and soft edged brushes we build up our forms to create objects that look as if they were in a 3 dimensional space.
Taking a closer look at value shading
Shading values comes directly from the lighting. The light source will indicate where the values should take form from.
- Create a Light Source: Create a light source in your scene and stick with it! Always keep it in mind where it is and how it will fall upon your object and how to respond in shading it accordingly.
- Object’s Surface: Will the object reflect or absorb light? Will it glisten or will it scatter the light? Make sure the object corresponds with the lighting.
- Shadows: Lighting the object is only half the task, make sure you remember to include the shadows to indicate the light source.
Tip: Observe lighting in everyday life, and how it affects the object it lands upon. Then when you are digitally painting you can refer back to it from your memory banks to shade it correctly.
Value Shading in Digital Art
This fundamental tutorial on value shading is a great practice to familiarize yourself with the tablet’s pressure sensitivity and learning how to work with your tablet. I use only two brushes to break it down to the basics and showcase how to use the basic two brushes to create forms through value shading.
- Use the brushes to blend the different values together harmoniously. Choose the correct brush and size to complete the shaping.
- Work your brushstrokes with the direction of the shape.
- Choose your colors accordingly, I recommend working in either your mid-tones or darks first then building your lighter values on top.
Included in the resource download is the practice sheet including the four shapes in 3 different lighting situations with spaces left blank next to them for you to re-create in your own style. Focus on building the form through the different values from light to dark and don’t forget bounce lighting and cast shadow.