Hello Everyone and welcome to Creating a Character Turnaround from a Concept Piece tutorial!
In this tutorial I am taking you through the process of creating a character turnaround, the front,side and back, based on a concept art piece. Earlier this week I got back into working on a character concept for my illustrated novel and I decided that this would be a great opportunity to show you guys how to create a modeling turnaround sheet based of a single concept. While I was in school, I had to do this many times to help me see the different details and form while I was modeling. So this tutorial covers the stages of how I went about creating a turnaround for each of my character concepts.
Original Time: 3 hours, 10 minutes
Software: Photoshop
Below are some key frames from the tutorial highlighting the different stages of the turnaround creation!
1. First I look at the concept and create an underlying anatomical structure and using the copy and paste to draw one half and use it for the other half.
2. After turning the anatomy layer’s opacity down, I then create a sketchy version of the fabric and clothing that the character is wearing
3. Finally we get to the actual clean lineart of the turnaround. Using the hard edged circle brush with no opacity settings turned on, I then go around the entire piece and drawing in the lineart.
4. Then I continue doing this for the side and back view
5. The final character modeling turnaround!


















Thanks !
Wow. Just wow. Thats all I can say everytime I see tutorials from you Master Rueden. Any plans on doing anything on gesture drawing?
Thank you very much and yeah I definitely have some gesture drawing tutorials planned for the future.
Thanks Tim,
These “How To” tutorials are just the type of pieces that are so very valuable to me. Very well done. Thank You & please keep them coming.
Thanks,
-OldMan44
Tim,
Now that I have watched the video I am even more impressed. Loved the detail work. Since I am a hobbist; I am both the modeler & the artist. So the detail work is most important to me & feel the extra time is well worth the effort. Even after only one viewing I can see I will be watching (at a greatly reduced speed) this video many more times in the future.
This is, at least to me, some of your very best work. Can’t begin to Thank You enough for the effort you put into this tutorial. Building character models is one of the primary reasons for my interest in learning how to draw them. The techniques you are teaching I am finding invaluable.
Thanks again,
-OldMan44
Thank you very much, I am glad you are able to find them invaluable for yourself! I agree with that I think this is some of my best work, I still think I need to put some more time into it and maybe add a background scene for him to be placed in, so far I am proud of the results but I know it could be much better still so I have to push myself and work in that extra time to make it shine!
You mentioned not zooming in. When doing art with a lot of detail I like to have a 2nd window open of the same art. So you can see the update in realtime, zoomed out in the 2nd window, where the 1st window can still be zoomed in.
Good idea Christine. Thank for the tip.
-OldMan44
That is a great idea for concept work and I would definitely recommend that to everyone who is working on a detailed concept piece. I was talking about how for turnarounds I try not to zoom in at all so that I don’t become too fixated on perfecting the smaller details, because I tend to get carried away and over focus areas that do not need it for a modeling sheet turnaround!
Excellent tutorial. I learned a lot. Thank you.
why do most of your models have that Justin bieber hair cut :/
Not most, just two of them, but I did look at my piece last night and after almost ten years of drawing this character with the bowl, shag haircut, I decided to chop the locks off. I’m almost finished with the newer version and this time, it’s without the beiber hair
Great tutorial as usual Tim, and what’s a Beiber Ha Ha.
Hey Tim,
I would be most interested in seeing your new version when it is completed, but must say I really like the character’s present “look”.
-OldMan44
On a more serious note. For the last while now, I’ve been testing some of Adobe’s products including Photoshop CS6 and just made the call to subscribe to the Creative Cloud package. Now I know why you guys use Photoshop. It’s so much more intuitive than GIMP that I really don’t know how I got along without it for so long. Now my learning curve just went up big time because I downloaded everything they offer so I could check them out as well. Still waiting on Lightroom 4, but it should be included pretty soon.
I like the character’s feel and design, it really looks good
He’s got kind of a Brad Pit meets Leonardo Dicaprio thing going on.
Ha yeah I can see that, I’m glad for once my character is referred to as a male other than Justin Bieber lol
Tim, I have a few questions…
1) How long have you been drawing for? Because I’ve been drawing for 10 years but without proper training (just for fun) so my skills haven’t been developed so well.
2) How do you get proportions correct? Every time I try to create a quick sketch for the proportions, it looks fine. But when I try to add the real shape of the body it gets distorted.
Thanks again for another helpful tutorial
-Blender Fan
Hey there! 1. I’ve been using Photoshop for just over 3 years, and like many artists, I have been drawing traditionally for as long as I can remember. If you keep practicing, your bound to get better. I treat drawing like a trade skill, you just have to keep sharpening your abilities to master the craft!
2. Proportions are tough, that just takes time. Study anatomy carefully. And keep practicing drawing it over and over again. Study the different shapes that appear for you and recognize how you would re-create that in a drawing. Lastly, when you are looking at people, see how they stand, look at their proportions, imagine how you would draw them, everyday observation can help train your eyes to start “seeing” as an artist
I only have one question…what was the brush settings for the sketchy version?
Standard circle hard edged brush with no opacity or transfer settings on.
OH you meant for before I even got to outlining, that brush was the standard circle hard edged brush WITH the transfer settings on!
Great Job Tim! Can I make a 3d model of this plz? Please reply back as soon as possible
Thanks
And, can you give me the high res images if you allow me to make the 3d model
I would absolutely love to see this character in 3D, you are more than welcome to use it as long as you let me see the final result
If you send me your email I can send over the turnaround and final render image for you to work with!
Thank you soooooo much
It’s [email protected]
I hope I’m just as amazing as you one day!