Hello and Welcome to another Cookie Concept Art original series featuring Unit-E 3D with Tim Von Rueden.
In this Cookie Concept Art post, we go through the creation of our Unity Cookie‘s mascot, Unit-E 3D.
This character is also a complete citizen tutorial series featured here: Unit-E 3D Step by Step tutorial series.
When presented with the new Unity Cookie site, a new mascot was brought up for discussion. This character was to be similar in proportions to our Blender Cookie mascot, Baker, except in a robotic form. So when I was given this task I immediately had a few ideas I wanted to run with. The first decision was either to make the robot in a sleek clean style or more of a beat up rusting style. We decided a cleaner type version would work better. The two references that came to mind were Clank, from the Ratchet and Clank games and Eve, from Disney/Pixar’s Wall-E.
1. Initial Sketching
Below are the first sketches I drew down for the proportions and feeling of the character.
After deciding to continue with the second sketch I went ahead and starting rendering the sketch out by first laying down the base colors and adding some simple value. Since the outside material of the robot is a cleaner metal polish, the lighting was easier to lay in because of how condensed the light source would look on specific points on the robot. The eyes were fun to create and with the addition of the orange, it gave a focus on the color play going on with the overall blue base of the robot.
3. Polishing and Add on’s
The next step was adding in additional colors throughout to help break up the monotony and to feel the light source that was being emitted from the different sections of the body. Once the robot’s initial concept was finalized, we got to have some fun designing additional parts for the robot and the different attachments that could be added. To differentiate the robots we had the idea of identifying them by the bold strips of color that were layer right on top.
The final steps were the background, and how much wear and tear to put on the robot. At first I went with a brown and orange background to contrast the overall color of the robot but it was too plain and after trying a few other colors it was blue that stood out the most. It was bright and bold and added the high contrast between the orange glows that flowed throughout the concept. The robot also felt too clean and cartoonish looking, to fix that I added in a bunch of different scratch marks and dirty patches to add in that sense of realism. This was a tough decision to make. Both versions I thought worked so well but in the end, we went with the worn down one.
5. The Final Concept Piece: Unit-E 3D
After a few months of leaving the Robot concept in the folder and ready to post, I went ahead and opened it and added a few more detail working throughout. I added the worn down orange stripes that were taken off and some more wear and tear but with using color.
If you wanna run around with him in Unity or check out the 3D model, check them out below!
Citizen Resource: Complete Robot Character – Vonn-901 V1 By Jonathan Williamson
Robot Series – Part 01 – Movement by Patrick Boelens