Hello and Welcome to this tutorial on Drawing Guns Part : 2 Detailing with Titus Simirica.

In this tutorial, titus goes further into Gun creation with taking his initial silhouettes and detailing them further.

He takes the initial silhouettes and works in the body, detailing it on the inside.

Creating custom brushes help give nice effects and patterns much quicker.

Also adjusting the lightness of selected areas can help block out certain areas.

the final result from part 2

Thanks for watching and if you have any comments or questions, feel free to leave them in the section below!

Drawing Guns Series>

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Discussion

18 Responses to “Drawing Guns Part 2: Detailing”
  1. Helton
    Posts: 2

    Really cool!

    I’ll try it later, thanks Titus!

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    1
    Mar 22, 2012 at 6:24 pm
  2. Posts: 18

    This is fantastic, great tutorial.
    Their are thing people should keep in mind when making rifles.
    Distance between butt plat and pistol grip, front grip,and line of sight and are they going to be for human, alien or what not. Ergonomics are very important for believability.

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    2
    Mar 22, 2012 at 8:05 pm
    • Posts: 25

      Thank you!

      You are very right on the importance of knowing the key land marks of a gun and how it functions when a person is holding it. It’s also important to try and visualize how the character may hold the gun and you can use this as an advantage to make the character itself look more interesting.

      Thanks for watching!

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      2.1
      Mar 23, 2012 at 12:05 am
  3. Tom
    Posts: 3

    Hey !
    Thank you very much for this tutorial.
    I have a question by the way :
    I started using photoshop few months so is this possible for you or anyone to send me a link to a shortcut sheet in pdf format or something similar ?

    Thank you again for this awesome video. Can’t wait to continue with it.

    Tom

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    3
    Mar 23, 2012 at 1:54 am
  4. Posts: 17

    Awesome Tutorial! Your Guns are looking quite snazzy :P

    I’ll follow through again later, but this series is proving quite intriguing. :)

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    4
    Mar 23, 2012 at 10:05 am
  5. Really nice tutorial. It has helped me a lot to understand how to design weapons in PS.

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    5
    Mar 24, 2012 at 7:37 am
  6. Posts: 3

    How do you transition for your keyboard to your tablet so smoothly. I’m having trouble using both at the same time. How do you hold your tablet. It feels very unnatural and awkward when I work.

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    6
    Mar 25, 2012 at 6:19 pm
    • Posts: 17

      You put it on a table. :P

      ^- Well, at least that’s what I do. Other wise you would hold it like you would hold a notebook or other drawing pad. On the Intous 4 there are also hot keys you can press…but not that many. ;)

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      6.1
      Mar 25, 2012 at 7:42 pm
      • Posts: 3

        I tried working like that. It felt weird. Maybe its just because of the shape of my table. The distance between the keyboard and the top of the table is rather large. Thanks for the reply. Glad to know I wasnt holding a weird way or something lol

        #
        Mar 25, 2012 at 9:01 pm
    • Posts: 25

      Hello!

      I work with my tablet on my lap with the keyboard raised above on a slide out shelf from my desk. I never use the hot keys on my tablet, I find them to be annoying at times and prefer using the keyboard shortcuts out right. I usually have the touch sensitive wheel (or strip when I had an Intuos 3) disabled so I don’t accidentally rub against it. Sometimes I get really comfortable and lean back on my chair and draw with the tablet on my lap and with the keyboard on a side table to my left.

      Hope that helps!

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      6.2
      Mar 25, 2012 at 10:13 pm
  7. oinaroi
    Posts: 1

    hey man,will be there part 3?

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    7
    Apr 13, 2012 at 2:37 pm
    • Posts: 25

      I will be working on it this weekend! Contract work + C2E2 took up a lot of time!

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      7.1
      Apr 16, 2012 at 8:07 pm
  8. Posts: 1

    One of the best concept tutorials I’ve seen, cant wait for the next video!! It would be really cool if you took the sideview and concept modeled it in zbrush 4 then quickly retopologized it for a game.

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    8
    Apr 16, 2012 at 3:32 pm
    • Posts: 25

      Thanks! For production I would do a block out model of it to show 3D modelers thickness and what not. But I don’t model much, I try and focus on 2D more. FOR NOW!

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      8.1
      Apr 16, 2012 at 8:09 pm

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