in this Photoshop tutorial, we are looking at creating 3 custom skin projects using a preset brush. After we create them, we take a quick look at how to export and load brushes.

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8 Responses to “Texture: Creating Custom Skin Brushes in Photoshop”
  1. Posts: 70

    Tim & Guys,

    Thanks for a great new addition to the site. You Guys are doing a Great job. Becoming a Citzen was the best investment I made since discovering Blender.

    Thank You,
    OldMan44

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    1
    Oct 7, 2011 at 4:30 pm
  2. Posts: 18

    its not very simple, i had no clue how you did anything in this entire tutorial. like hotkeys where anything is, not very good starter tutorial. am i the only one?

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    2
    Oct 7, 2011 at 5:32 pm
    • Posts: 632

      This was a bit more difficult but if you check, this tutorial is in the intermediate difficultly, and with these I’m focusing on what I’m doing rather than calling out hotkeys and what tools i’m using. Sorry about the confusion though.

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      2.1
      Oct 8, 2011 at 2:24 pm
      • Posts: 18

        i actually saw the intermediate tag right after i posted it and was like no! crap! delete delete! ha ha, sorry about that.

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        Oct 10, 2011 at 12:35 am
  3. Posts: 101

    Decent tutorial. I was able to use the ABR file from the source download in Gimp. Just put it in C:\Users\*USERNAME*\.gimp-2.6\brushes and it should work. To create brushes in Gimp you can choose File > Save As and then choose gimp brush as the option which are .gbr files. Save it to the same brushes folder mentioned above to use it. That way if anyone is interested in doing the tutorial in Gimp it should be able to be replicated.

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    3
    Oct 7, 2011 at 6:38 pm
  4. Posts: 5

    imtriggerhappy9 For scaling the brush, press Option/Alt , click the right mouse button and drag the cursor right or left. If you drag up and down, you can soften or harden the brush.

    For dragging around the canvas keep space pressed (BTW this really bugs me when using Blender and Photoshop together, I always get used to one of both methods (space or MMB) and it’s hard to switch from one to the other. Unfortunately, I haven’t found a completely working way to make Blender use space without breaking anything. :-)

    To merge two layers, select both and press Ctrl+E or Cmd+E on OS X.

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    Oct 8, 2011 at 5:25 am

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