Welcome Author Wes McDermott to Unity Cookie!

Wes is a 3D artist with over 12 years experience. He is the author of “Real World modo” and ”Creating 3D Game Art for the iPhone with Unity.” He currently works as a multimedia developer creating interactive 3D content.

Website - http://the3dninja.com/   Unity 3D Profile  - Link

Working with Substance Designer in Unity Part 2

In this two part video tutorial, we will take a look at using Allegorithmic Substance Designer 3.1 to create modular texture for a game prop. This video will detail the process of creating a procedural substance texture for use in the Unity 3D Game Engine. The video will cover topics such as creating rust, working with normal maps, creating user editable parameters and a Substance Designer overview.

Note: Substance Designer is required for this tutorial. As a Citizen member of CG Cookie, we’ve obtained a 20% coupon if you are itnerested in picking up Substance designer. This code below is available for 3 weeks after the launch of this tutorial series. Though a free trial is available for download here.

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Discussion

One Response to “Texturing a Game Prop in Substance Designer – Part 2”
  1. Posts: 1

    Excellent couple of tutorials, I love learning new techniques, and I can really see the benefits of this program… another item added to my wish list.

    Cheers :)

    #1 Oct 23, 2012 at 4:14 pm

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