What we’ll do in part 3
In this final part of Monster tornado series we’ll go back on both FumeFX setup to fix all parameters needed. On the ground layer we’ll focus to speed up calculation, and tweak dust scaling and turbulence. We’ll tweak density and color too. Then we’ll be back at the tornado fixing turbulence scaling and voxel space parameter adding details with wavelet algorithm. We’ll fix some parameters as object speed to obtain a better look when the twister is moving. At the end we’ll see how to merge the ground layer in the main scene to render the final animation.