game_engine_part3_feature

In this second section, I cover setting up menu and cut scenes, importing a gun to pick up and point, ...

SS-06.08.2010-10.31.12AM

In this quick Blender 2.5 video tip we show you how to help maximize screen real-estate with the "Toggle Quadview" ...

sculpting_rocks_feature

In this Blender 2.5 video tutorial we do some fairly intensive sculpting on creating a rock face. This tutorial makes ...

window_draw_method_preview

In this quick tip, we'll take a look at probably one of the most important settings to control the smoothness ...

feature_preview_gsoc_sculpt_screenshot

In this Blender 2.5 feature preview video we take a look at some of the oncoming development that has come ...

top10-copy

Our education library is starting to buckle at the seams in a good way, and this gave us some time ...

comm_4

Over the last month we have received a generous number of contributions from the Blender community via our Contribute page. ...

part3_feature

In this Citizen exclusive Blender 2.5 video tutorial, we begin the process of modeling a full female head. The series ...

blowing_leaves

In this Blender 2.5 video tutorial we do something a bit different a create a simple scene of blowing leaves. ...

upgrade_feature

We are currently working on a few new upgrades to the network, but I am pleased to announce that CG ...

tip_autosave_screenshot

In this quick Blender 2.5 video tip we show you how to stave off frustration in the case of a ...

game_2_feature

In this Blender Video Game Engine Tutorial, I cover setting up gravity dynamics, boxes that can be pushed around with ...

tip_decals_with_empties_feature

In this Blender 2.5 quick video tip we demonstrate how to easily place decals onto your model with empties. This ...

custom_selection_mode_hotkeys_feature

In this Blender 2.5 video tutorial we go through the steps needed to create custom keyboard shortcuts for changing mesh ...

game_tut_feature

In this first section of this Blender 2.5 Video Tutorial, I cover the creation of a game-friendly model (i.e. low-polygon), ...