This is Part 1 of 11 in the course: Creating a Realistic Head in Blender

Part 01 – Sculpting

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60 Responses to “Part 01 – Sculpting”
  1. Posts: 18
    Luc Larabie says:

    I wish i knew what type of music he use… i can’t find someone that good.

  2. Posts: 11

    Hi Kent,
    My name is Linda McKenny, I am an artist switching from oil painting to computer animation. (lindasoriginals.ca) I have been in correspondence with Jonathan Williamson, trying to figure out why I am not getting the sculpt resolution in edit mode so that I can retopologize. I am thinking it is my computer- what type of memory do I need, what kind of computer do you use, and do I need an extra
    graphics card to get the resolution I need? Thanks so much for your instruction and your help.

    • Posts: 3953

      Hi Linda,

      Can you share a screenshot of the resolution you’re seeing in Edit Mode?

      Keep in mind, that when retopologizing the high-resolution sculpted object should NOT be in Edit Mode. Instead you create a new object in Object Mode, and then that object is placed into Edit Mode. You can then add new vertices, edges, and faces to this new object to be snapped to the other high-resolution object.

  3. Posts: 50
    bonrw1 says:

    Hmmmm! I wish the first part wasn’t sped up…I’m really not good at sculpting head :'( :(

    • Posts: 584
      richard w says:

      Hi Journey,
      Kent uses Blender 2.62 for this tutorial.

  4. Posts: 11

    Hi Jonathan
    I appreciate you getting back to me. I really am sorry to be so dense, but I thought the sculpted figure was to go
    into edit mode when completed- I am still lost when you say that a new object is to be created in object mode and then placed into edit mode for retopology. Also, I have discovered that my computer is inadequate for this.
    I did another tutorial a couple of days ago and crashed it. I need more ram and a graphics card. Thanks for all
    your help, I will keep plugging along until it all makes sense to me. I will add to my computer when feasible.
    With kindest regards
    Linda

  5. Posts: 50
    bonrw1 says:

    Who are the actor references does anyone know?

  6. Posts: 1
    ammar jacob says:

    i have just wish to start sculpting and i wish i could do well.

  7. Posts: 3
    jives says:

    I love these tutorial. I just didn’t understand what exactly means this key combination: CTRL + EVT_TWEAK_R

    Thank you.

  8. Posts: 1
    gilles a says:

    How do you get those model pictures on the left? I can’t read the settings on the video.

    • Posts: 584
      richard w says:

      Kent has split the view and opened the reference images in the UV/Image Editor.

  9. Posts: 3
    goldennboy says:

    At the beginning, when you add resolution to the nose an mouth area: How do you archive that the edges stay on the same level when moving them (They seem to snap on the mesh)? When I try to move the edges in the view port the whole mesh gets out of shape and i have to switch the view to realign everything, so that the overall form is kept.

    • Posts: 1347

      I’m not quite sure what you mean…Are you referring to the knife tool that cuts new edges onto existing geometry?

  10. Posts: 3
    goldennboy says:

    When I use the knife tool to cut trough the mesh it doesnt create new quads. For example when I try to work out the nose Ill get two outer pentagons and two inner quads. This is very annoying.

      • Posts: 50
        bonrw1 says:

        I can quickly make a video and upload it to YouTube on how you can make one of these base meshes, like Kent’s? I can do it today if you like?

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