This is Part 1 of 11 in the course: Creating a Realistic Head in Blender

Part 01 – Sculpting

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66 Responses to “Part 01 – Sculpting”
  1. Posts: 19
    cocheret says:

    Hi Kent, I am curious as to whether or not you would do the pre-retopology sculpt using the Multiresolution Modifier as in the the video or, now that it is available, you would use DynoTopo. Thanks. (hmm, hope this isn’t a duplicate)…

    • Posts: 1770

      I would likely do the pre-retopology sculpt with DynTopo, then retopologize, and sculpt fine details with multi-res.

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