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Violet

I’ve made this artwork together with my friend Larissa Docolas, who made the concept art and gave me a lot of feedback along the process to improve the work. I really like her style and was really great produce such artwork like this.

I used the concept art of Larissa as a reference to modeling the basic proportions of the body and after that I start tweak with the sculpt tools. To create the clothers I separate especific parts of the body and extract then and start modeling from this, adding some details. I used the multiresolution modifier to sculpt the wrinkles and drapery on the clothes. For the hair I used six particle systems, hair base, fringe, hair locks, ponytail, eyelashes and eyebrows. I posed her with the human meta-rig. I rendered using the Blender Internal, I didn’t use “strand render” for the hair, except for the eyelashes and eyebrows. Some of the texture was created all by me from scratch. Like the skin texture and the octopus on her t-shirt.

Hope you like!

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39 Responses to “Violet”
  1. Posts: 12
    Arn Sweatman says:

    Guessing there’s some ZBrush involved there? Who cares tho? GREAT job!!

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