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	<title>Comments on: USS Bunker Hill (WIP)</title>
	<atom:link href="http://cgcookie.com/blender/images/uss-bunker-hill-wip/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/images/uss-bunker-hill-wip/</link>
	<description>Great Blender tutorials and training</description>
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		<title>By: Sean Gibson</title>
		<link>http://cgcookie.com/blender/images/uss-bunker-hill-wip/comment-page-1/#comment-103167</link>
		<dc:creator>Sean Gibson</dc:creator>
		<pubDate>Wed, 02 May 2012 20:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/images/uss-bunker-hill-wip/#comment-103167</guid>
		<description><![CDATA[Wow thank you all for the input. Belive it or not heir is no sub surf mod. on this model. Mostly because it was taking to long to render. I&#039;m going to start making more accurate representations of the flak guns. Will definetly try all of your ideas though.
:)]]></description>
		<content:encoded><![CDATA[<p>Wow thank you all for the input. Belive it or not heir is no sub surf mod. on this model. Mostly because it was taking to long to render. I&#8217;m going to start making more accurate representations of the flak guns. Will definetly try all of your ideas though.<br />
 <img src='http://cgcnetworksites.cgcookie.netdna-cdn.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: Kyle</title>
		<link>http://cgcookie.com/blender/images/uss-bunker-hill-wip/comment-page-1/#comment-103010</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Wed, 02 May 2012 13:15:31 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/images/uss-bunker-hill-wip/#comment-103010</guid>
		<description><![CDATA[Ctrl + R = Edge Loop

Use edge loops to get a nice tight edge, like along the rim of the carrier&#039;s deck.

Your model probably good to go, just need some edge loops b/c that Smooth or Sub Surf is changing the definition of your final model.

You make me want to do a AC now! Keep up the good work!]]></description>
		<content:encoded><![CDATA[<p>Ctrl + R = Edge Loop</p>
<p>Use edge loops to get a nice tight edge, like along the rim of the carrier&#8217;s deck.</p>
<p>Your model probably good to go, just need some edge loops b/c that Smooth or Sub Surf is changing the definition of your final model.</p>
<p>You make me want to do a AC now! Keep up the good work!</p>
]]></content:encoded>
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	<item>
		<title>By: JustMeSR</title>
		<link>http://cgcookie.com/blender/images/uss-bunker-hill-wip/comment-page-1/#comment-103006</link>
		<dc:creator>JustMeSR</dc:creator>
		<pubDate>Wed, 02 May 2012 12:59:35 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/images/uss-bunker-hill-wip/#comment-103006</guid>
		<description><![CDATA[Or just adding &quot;edge split&quot; modifier.

Also, if it doesnt help, try to play with &quot;main crease&quot; (in &quot;n&quot; toolbar) a bit.]]></description>
		<content:encoded><![CDATA[<p>Or just adding &#8220;edge split&#8221; modifier.</p>
<p>Also, if it doesnt help, try to play with &#8220;main crease&#8221; (in &#8220;n&#8221; toolbar) a bit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Connor Schilling</title>
		<link>http://cgcookie.com/blender/images/uss-bunker-hill-wip/comment-page-1/#comment-102816</link>
		<dc:creator>Connor Schilling</dc:creator>
		<pubDate>Wed, 02 May 2012 03:09:59 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/images/uss-bunker-hill-wip/#comment-102816</guid>
		<description><![CDATA[try removing the smooth shader and sharpen some more edges.]]></description>
		<content:encoded><![CDATA[<p>try removing the smooth shader and sharpen some more edges.</p>
]]></content:encoded>
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