After spending the last year transitioning to Blender for all my CG needs, this bust was used as a vehicle for studying Blender’s SSS shading capabilities. Lighting is the only difference between the two; everything from modeling to compositing done in Blender.
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Reallly nice pal. I too am transitioning from one of the big budget packages, and I’m finding blender to be really cool. For a tiny 3D business you can’t beat blenders easy setups, and feature rich tools(without being stupidly ott like some) and the great results that can be achieved.
Is that jacket simulated cloth or sculped pal?.. its tooooo good!
Congrats on the transition! Great decision.
The jacket is sculpted. I appreciate the compliment! =)
I’d be interested in seeing how you sculpt a jacket like that
It is very good and real, I would not know where to begin with that kind of work!
Interesting lighting comparison. The one on the left looks painted, but the one on the left looks very realistic, even tho the character is obviously caricature. I agree with 3D, that jacket is scary good!
Oops! The one on the RIGHT Looks very realistic…
Thank you for the post =)
Indeed I was quite surprised to see how different the feel is between the two when only the lights change position and environment lighting is turned off.
supercool stuff!!
He reminds me to Donald Sutherland. Nice work. Please keep the images and the tutorials coming.
Have you made a tutorial on how to do this???
Please make a tutorial if you haven’t already!
I’m currently in the process of making a series on creating a 3D Portrait. You can start here with part 1: https://vimeo.com/40884690
Just watched your video on Vimeo. As a traditional artist who’s now interested in “virtual” art, your techniques really appeal to me. Box modeling never seemed my cup of tea, but sculpting definitely is! I like the way you have the time-lapse video with your voice-over explaining along the way. Most time-lapses don’t have any explanation.
Looking forward to your next video in the series!
Many thanks!
Amazing work! Something to aspire to. Did you use Blender Render, Cycles, or some other render engine?
My bad, I should have been more descriptive in the description (it will be updated). But I used Blender internal for SSS rendering and Cycles for rendering reflections/spec and clothes. Thanks for the kind comment
How can you combine those things??
Tutorial?
-bert
It’s just some simple comping. But yes, this will be covered later in the series!
Amazing work! Something to aspire to. Did you use Blender Render, Cycles, or some other render engine?
Did you sculpt in blender or use an external program? If you did sculpt in blender what was the subdivision level you go up to? Because this is really awesome.
Everything was done in Blender including the sculpting. I think I went up to 6 subdivisions..maybe only 5. Thanks Kondrad!
Kent, you should submit this to one of the big CG Mags like 3D World or 3D Artist this is easily good enough to sit along side all the ‘Pro’ renders they put on their gallery pages. Show off Blender and get yourself noticed!
I appreciate the encouragement! I tested the waters with CGTalk and got denied from their finished works gallery. I imagine the magazines would do the same
I’d be surprised if 3D World didn’t at least consider you for their reader’s gallery. They’re good at showcasing new talent and are pretty Blender friendly as well.
http://www.3dworldmag.com/2012/05/30/cool-3d-art-the-best-cg-images-from-3d-world-readers/
There you go, it was worth it. Issue 159 arrived yesterday, with your renders on P.16. Great work – and always pleased to see Blender represented in the community section.
Lol literally 3 days after Theois suggested this, the magazine contacted me. Thank you and I agree, seeing Blender represented is the best part!
I’m a bit surprised at that. That image is probably the best I’ve seen it’s a bit hard to imagine you did that with 3D modeling software forgetting about the brand name.
In Part 2 of your tutorial, you use brushes (or alphas) that you imported. There is no brush import/export add-on in the 2.63 version of Blender. Do you know if there is a script for this? Or another way around it?
Any help would be much appreciated.
Thanks!
Here’s the link the the addon: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/io_import_BrushSet.py
Install it as an addon and it should work
Sorry to be a pest, but I’m kinda new and have no idea how to run a python script. Could you walk me through it?
Thanks again
Actually, disregard. I finally figured it out. Thanks for the link!
Umm… which is the real one, and which one was created in Blender? Or were they both created in blender?
They’re both Blender creations
You should subscribe the picture on the right to the new blender guru’s competition whose theme is photo realism. Here is the link : http://www.blenderguru.com/new-blender-competition-photo-realism
very impressive work !
You have the Gift
I never will get to that point.
i can’t belive how you can make characters… Because i can barely do anything on blender… Me compered to you… Is like comparing dirt to gold… But nice one
The start of a really good blender tutorial series
Oh Man This is great!This is a sign of master.Would like to see a tutorial on this