
Soft Drink Idea
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Date Added: May 9, 2012
Image is: finished
I’ve been watching many tutorials and here’s my crack at an image created in Blender. Simple, yes. But, I learnt alot in the proccess and hopefully I’ll do something more dificult the next time.
Rendered in Cycles on my Asus g73 notebook using an Nvidia gtx 460m….render time was 5 and half hours…Also, the sample used was 7000. The glass is still very pixelish.
Any hints?
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4 Responses to “Soft Drink Idea”Leave a Comment
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Very cool! To reduce the noise, get rid of any diffuse shaders on the reflective materials. If you don’t have any diffuse.. then all I can suggest is give it more passes. Like a lot more, try 15k (slightly over double what you used); let it render overnight.
Thank you for your insight Shiny Rayquazza.
I guess my liquid inside the glass is causing my noise promblem. I didn’t think of that at first. I guess I need a few thousand more passes. LOL. I thought 7000 is over doing it, but I guess it may not be the case?
I doubt my notebook will survive 15k passes. LOL. My problem is that my notebook over heats very easy and in most cases Blender will crash. I’m surprised it made it through 7000 passes.
Thanks again.
nice work…
there has been much mention that any of the regular lamps (lighting that is used for blender render) cause much noise when used in cycles. recommended lighting for cycles is a mesh with an emission texture.
Thanks me1958424.
I am using regular blender lamps to light my scene. I didn’t think that there would be a difference.
I’m going to keep that in mind for my future renders.
Thanks.