Cycles – 2000 samples
Render time – 18 minutes
Before I say anything else, rest assured this is the last version of this scene I’m going to post here. I’m sure some of you must be getting sick of this model by now. :/
I wanted to change the floor, and some of the boolean operations somehow messed up my materials on the main body so I had to clean those up.
Again, I gotta plug the guy who actually makes this model for real, Ryan Wieber. Check out http://sabershop.com/ if you like what you see here.
Now, onto bigger and better things (as soon as I think of them)!










2000 samples = 18 minutes
I WANT YOU COMPUTER!!!!!!!!
lol I’m running a nvidia geforce GTS 450…not brand new, not top o’ the line, but I like it. :]
thanks for the comment!
Hi, the brushed stainless texture your using is superb, if ever you get chance to explain how
ive tried a few times and it looks ok but WOW that makes mine look like rusty old tin lol. Great work!
thanks for the kind words!
for the brushed look, I used a diffuse shader mixed with a glossy shader by a factor of a stretched out noise texture (I pushed up the scale in x while lowering it in y). initially I had the noise texture as a bump map, but that was taking too long to render for such a subtle effect so I decided to cheat a bit and it looks just as good.
Thanks again!
I like that floor much better than the previous one. I like how the like shines through the cracks
p.s. My PC uses ATI cards. I thought the new blender relase was going to allow GPU to be used on cycles cor ATI and not just nvidea, but anytime i’ve tried to use the gpu, it doesn’t work… am i just going to have to upgrade to nvidia or do i need to download a patch?
thanks for the feedback! yea, I like this floor better too…easier on the eyes.
and I really don’t know about the development of compatibility with cycles and other cards, but I think I read/heard somewhere that they’re still working on it.
very nice!!, love the floor here
Thanks!
yeah sic floor. how did you get the gunmetal effect on your hexagons?
Thanks, man! I used a mix shader with a very dark teal blue diffuse and a very light teal blue glossy for the floor.