Blender INternal

Did quite a bit more textureing. I changed the view so you can seee the thruster glow…

Discussion

8 Responses to “Normandy (about done…)”
  1. Posts: 38

    Looks awesome!

    You might want to try adding a spec map to break up some of the specularity.

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    1
    Feb 22, 2012 at 2:58 pm
    • Posts: 116

      Ya i just recently learned about spec maps, actually. I plan on doing that. Do you think i should use the same texture for the spec as i did for the main texture, or like just some rough metal texture as a spec map?

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      1.1
      Feb 22, 2012 at 3:09 pm
      • Posts: 204

        Nah, you might want to use a scratch map for the spec layer. I’m not sure how the real thing looks but I would bring the spec level down just a bit for the white areas too. By the way, stang! This is kriffin’ coming along ‘n lookin’ sharp.

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        1.1.1
        Feb 23, 2012 at 12:54 pm
  2. Posts: 38

    You may have to invert the image and adjust the threshold. It reads it as a value so it needs to be grey scale.

    Black = Shiny

    White = Diffuse

    Grey = Mix

    I think… could be the other way around.. ;)

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    2
    Feb 22, 2012 at 3:21 pm
  3. Posts: 23

    GREAT!!!

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    3
    Feb 22, 2012 at 4:00 pm
  4. Atlantisbase
    Posts: 93

    The bump mapping is a little strong, but very nice otherwise.

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    4
    Feb 23, 2012 at 12:29 am
  5. Posts: 88

    Looking good

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    5
    Feb 23, 2012 at 9:05 am
  6. Posts: 117

    nice!

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    6
    Feb 23, 2012 at 6:52 pm

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