This will be my submission to the
Blendswap contest. Everything is done by me.
All is modeled/sculpted/textured/rigged in Blender 2.62.
Render is Blender Internal.
The textures used for the Ruins are from
www.CGtextures.com
Full body/facial/wings/weapons/chain rig.
Would love some feedback on the lightning.











Ha, it kind of looks like a scene from Jason and the Argonauts.
Good job.
What’s the poly-count?
The body mesh consists of body/belt/boots/bottom cloth/armguards/wings. All in all 5212 faces.
The chain is very high poly-40k polys or so. I just made it cause I thought its gonna look cool on the model and I wont have time to trick it and make it low-poly.
5212? that’s amazing.
What did you do for Dynamics on the chain?
It is rigged with bones and few constraints, the bone at the tip of the chain is the parent of the dagger. There are a few constraints that allow me to deform the chain by moving just the dagger bone.
Brilliant.
Im glad you like it.