My most photo-realistic work to date. I didn’t use any pre-made assets. Everything was modelled by me. Created in Blender 2.62-BMesh Branch, r45497. Rendered in Cycles, around 2500 samples. I have a quad-core cpu. I actually rendered the image at 720p, but due to the 1mb rule, I had to scale it WAY down in GIMP.

Discussion

3 Responses to “Loft Conversion”
  1. Posts: 1021

    really nice work!

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    1
    Apr 20, 2012 at 1:50 pm
  2. Posts: 95

    this has a very warm feel to it, good job!

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    2
    Apr 20, 2012 at 5:07 pm

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