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For quite some time now I’ve been wanting to do a beginners introduction to hard-surface modeling. There’s so many things that go into hard-surface modeling that can make it quite challenging. Among other things, keeping the surfaces smooth, making crisp edges, and creating forms that fit together nicely is harder than it appears.
This fun little series, which will be available to Citizen members, will be looking at techniques for creating hard-surface models and introducing the workflow to beginners. However, I think even you intermediate and advanced modelers will be able to learn a thing or two. There’s going to be some cool techniques in this one
Here’s just a few of the questions this series will answer:
- How do I cut holes in curved surfaces?
- How can I create sharp edges on subsurfed models?
- How can I use modifiers for non-destructive modeling?
While I’m working on finishing up the series, here’s a few teaser images: