Strand Rendering in Cycles
With the inclusion of Cycles’ strand-rendering in Blender 2.66 that will be released very soon, we’re now able to achieve believable hair with relative ease compared to the former Blender Internal method. However, shading and rendering is only half the battle. Strand editing and styling is where the war of believable hair is won or lost.
In this multi-part citizen series I’ll be walking you through my workflow from a bald head to a long and flowing female hairstyle. Along the way we’ll be diving into particle hair systems, strand editing, and strand shading and rendering with Cycles.
The Challenge of Long Hair
Realistic long hair is notoriously difficult to achieve with computer graphics. Several professional plugins have been developed for other apps that are strictly devoted to hair styling and rendering. With Blender’s built-in tools we’re able to get very specific with our hairstyle by creating multiple particle-hair systems, dialing in the robust kinking and randomization settings, and finally rendering cylindrical strands complete with physically correct lighting. When combining these tools with real-world observation and patience you’ll be turning heads with your digital hairdo!
Changing hair color is easy!