Hello and welcome to this Citizen Exclusive tutorial series on modeling a small hippo in Blender 2.6!
This Blender tutorial series for our Citizen Members, by Jonathan Williamson takes you through the process of creating a cute little hippo character from scratch. The model is based on an original concept art by Tim Von Rueden.
What you’ll learn:
Through this series for Blender 2.6 you will learn how to create a clean, optimized basemesh for sculpting and you will learn how to add in all the details with sculpting on the basemesh. You will learn how to retopologize the sculpted model to create a clean, animation-friendly model with good topology by making extensive use of the BSurfaces add-on. Finally, you will learn how to quickly unwrap the UVs for the retopologized model and how to bake out a normal map of all the high-resolution details on the sculpted model.Become a Citizen Subscriber today to unlock the full series