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	<title>Comments on: Training Course: Low Poly Game Asset Creation &#8211; Fire Hydrant in Blender and Unity 3D</title>
	<atom:link href="http://cgcookie.com/blender/cgc-series/low-poly-game-asset-creation-fire-hydrant-blender-unity-3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/cgc-series/low-poly-game-asset-creation-fire-hydrant-blender-unity-3d/</link>
	<description>Great Blender tutorials and training</description>
	<lastBuildDate>Sat, 25 May 2013 11:18:09 +0000</lastBuildDate>
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		<title>By: Jakub Burzyński</title>
		<link>http://cgcookie.com/blender/cgc-series/low-poly-game-asset-creation-fire-hydrant-blender-unity-3d/comment-page-2/#comment-449340</link>
		<dc:creator>Jakub Burzyński</dc:creator>
		<pubDate>Fri, 24 May 2013 07:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?post_type=cgc_series&#038;p=30224#comment-449340</guid>
		<description><![CDATA[Actually it&#039;s done. Image submitted, thanks again!]]></description>
		<content:encoded><![CDATA[<p>Actually it&#8217;s done. Image submitted, thanks again!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/cgc-series/low-poly-game-asset-creation-fire-hydrant-blender-unity-3d/comment-page-2/#comment-449291</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Thu, 23 May 2013 15:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?post_type=cgc_series&#038;p=30224#comment-449291</guid>
		<description><![CDATA[Good to hear! If you have any other issues feel free to shout out.]]></description>
		<content:encoded><![CDATA[<p>Good to hear! If you have any other issues feel free to shout out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jakub Burzyński</title>
		<link>http://cgcookie.com/blender/cgc-series/low-poly-game-asset-creation-fire-hydrant-blender-unity-3d/comment-page-2/#comment-449280</link>
		<dc:creator>Jakub Burzyński</dc:creator>
		<pubDate>Thu, 23 May 2013 10:25:17 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?post_type=cgc_series&#038;p=30224#comment-449280</guid>
		<description><![CDATA[Sorry for bothering, problem solved. It was some material stuff thingy. I deleted them all, made new textures images, so AO bake is working now. Thanks for great tutorial!]]></description>
		<content:encoded><![CDATA[<p>Sorry for bothering, problem solved. It was some material stuff thingy. I deleted them all, made new textures images, so AO bake is working now. Thanks for great tutorial!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jakub Burzyński</title>
		<link>http://cgcookie.com/blender/cgc-series/low-poly-game-asset-creation-fire-hydrant-blender-unity-3d/comment-page-2/#comment-449276</link>
		<dc:creator>Jakub Burzyński</dc:creator>
		<pubDate>Thu, 23 May 2013 08:48:50 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?post_type=cgc_series&#038;p=30224#comment-449276</guid>
		<description><![CDATA[I have a AO baking problem. All I have after the baking process is beatifully baked bolts. I&#039;m doing exactly the same steps shown in tutorial, I&#039;ve checked: whether seams are correct after deleting additional edge-loops (UV&#039;s seem to be correct), made brand new image for ao texture, unhidden all objects for baking, selected them in right order, put shown properties for ao baking on, checked lights/camera and still the effect&#039;s equal to previous one - &quot;black hole&quot; texture image with bolts only. Normals are fine, since I&#039;ve just baked normal map and it&#039;s looking cool. I&#039;m pretty done after few hours of mashing the options. I&#039;m using Blender 2.66.1 version. Any clues?]]></description>
		<content:encoded><![CDATA[<p>I have a AO baking problem. All I have after the baking process is beatifully baked bolts. I&#8217;m doing exactly the same steps shown in tutorial, I&#8217;ve checked: whether seams are correct after deleting additional edge-loops (UV&#8217;s seem to be correct), made brand new image for ao texture, unhidden all objects for baking, selected them in right order, put shown properties for ao baking on, checked lights/camera and still the effect&#8217;s equal to previous one &#8211; &#8220;black hole&#8221; texture image with bolts only. Normals are fine, since I&#8217;ve just baked normal map and it&#8217;s looking cool. I&#8217;m pretty done after few hours of mashing the options. I&#8217;m using Blender 2.66.1 version. Any clues?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/cgc-series/low-poly-game-asset-creation-fire-hydrant-blender-unity-3d/comment-page-2/#comment-447349</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Wed, 17 Apr 2013 20:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?post_type=cgc_series&#038;p=30224#comment-447349</guid>
		<description><![CDATA[Welcome to Citizen!]]></description>
		<content:encoded><![CDATA[<p>Welcome to Citizen!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Pacsuta</title>
		<link>http://cgcookie.com/blender/cgc-series/low-poly-game-asset-creation-fire-hydrant-blender-unity-3d/comment-page-2/#comment-447348</link>
		<dc:creator>David Pacsuta</dc:creator>
		<pubDate>Wed, 17 Apr 2013 19:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?post_type=cgc_series&#038;p=30224#comment-447348</guid>
		<description><![CDATA[This tutorial was the reason I upgraded to citizen membership and it was totally worth it!]]></description>
		<content:encoded><![CDATA[<p>This tutorial was the reason I upgraded to citizen membership and it was totally worth it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/cgc-series/low-poly-game-asset-creation-fire-hydrant-blender-unity-3d/comment-page-2/#comment-446943</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Sat, 13 Apr 2013 16:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?post_type=cgc_series&#038;p=30224#comment-446943</guid>
		<description><![CDATA[You&#039;re very welcome :)]]></description>
		<content:encoded><![CDATA[<p>You&#8217;re very welcome <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: snowconesolid</title>
		<link>http://cgcookie.com/blender/cgc-series/low-poly-game-asset-creation-fire-hydrant-blender-unity-3d/comment-page-2/#comment-446724</link>
		<dc:creator>snowconesolid</dc:creator>
		<pubDate>Fri, 12 Apr 2013 19:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?post_type=cgc_series&#038;p=30224#comment-446724</guid>
		<description><![CDATA[Well finally finished watching the series. Learned a lot. Thanks Jonathan.]]></description>
		<content:encoded><![CDATA[<p>Well finally finished watching the series. Learned a lot. Thanks Jonathan.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Benjamin Kajfasz</title>
		<link>http://cgcookie.com/blender/cgc-series/low-poly-game-asset-creation-fire-hydrant-blender-unity-3d/comment-page-2/#comment-445859</link>
		<dc:creator>Benjamin Kajfasz</dc:creator>
		<pubDate>Thu, 11 Apr 2013 01:19:03 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?post_type=cgc_series&#038;p=30224#comment-445859</guid>
		<description><![CDATA[Greetings Gentlemen! I&#039;m working on a little project of mine and have run into a normals conundrum. For some reason when I bake out the normals half are perfect, and half come out a pale green, with either no detail, or really wonky detail that doesn&#039;t even exist on the high poly model, any ideas?]]></description>
		<content:encoded><![CDATA[<p>Greetings Gentlemen! I&#8217;m working on a little project of mine and have run into a normals conundrum. For some reason when I bake out the normals half are perfect, and half come out a pale green, with either no detail, or really wonky detail that doesn&#8217;t even exist on the high poly model, any ideas?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gregory Whedon</title>
		<link>http://cgcookie.com/blender/cgc-series/low-poly-game-asset-creation-fire-hydrant-blender-unity-3d/comment-page-2/#comment-444206</link>
		<dc:creator>Gregory Whedon</dc:creator>
		<pubDate>Sat, 06 Apr 2013 19:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?post_type=cgc_series&#038;p=30224#comment-444206</guid>
		<description><![CDATA[Really great series. Glad I found this site.]]></description>
		<content:encoded><![CDATA[<p>Really great series. Glad I found this site.</p>
]]></content:encoded>
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