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- 1. Generating a Basemesh
- 2. Begin Pass I – Rough Forms
- 3. Pass I – Plasma Coil
- 4.TIMELAPSE – Finishing Pass I
- 5. Begin Pass II – Mid Level Detail
- 6. Pass II – Weapon Carriage
- 7. TIMELAPSE – Weapon Carriage and Manifold
- 8. TIMELAPSE – Finish Pass II
- 9. Additional Accessories
- 10. Begin Pass III – Fine Details
- 11. TIMELAPSE – Weapon Carriage
- 12. TIMELAPSE – Finishing Pass III
- 13. Conclusion
Hard Surface Sculpting
Everyone knows how valuable digital sculpting is for things like characters, monsters, trees, animals…any kind of organic shape. But what about hard surface shapes? Is it possible to apply the artistic freedom and benefits of digital sculpting to rigid forms? Yes!
Join the Citizen ranks to learn how you can create your own sci-fi weaponry
In this Citizen series we’ll take a beautiful piece of sci-fi concept art by Tim Von Rueden and realize the weapon in 3D with Blender’s sculpting toolset. I’ll show you how to quickly generate a base mesh with the skin modifier and how to approach your sculpt with hard surface techniques. By the end you’ll be an expert with brushes like Polish, Crease, and Pinch!
Why Sculpting instead of Modeling?
If you’re like me, you welcome the more artistic approaches to digital art. Granted sculpting is not appropriate for every hard surface task. For example something like a wooden crate or coffee table makes more sense to model traditionally. However in the case of some complex hard-surface shapes, like this futuristic firearm, it can be easier for an artist to achieve the right forms with brushes instead point-pushing. The sweeping curves and angles make this object a prime candidate for hard surface sculpting.
Once your down with this course, head over to Learn How To Retopologize Complex, Hard-surface Forms in Blender